Patch Notes — Version 0.19.6 Demo
Bug Fixes
🐞 Fixed a bug where if a soldier died within a building's line of sight, he still counted as an enemy, and the AI tried to defend the building against a dead unit
🐞 Fixed all bugs related to finding an attack point (buildings, units outside attack range, etc.)
🐞 Fixed a bug where AoE (area of effect) projectile damage was not applied to infantry
🐞 Fixed a height difference bug: if a unit stood on a hill or in a low area and the target was above/below, the unit would just stand in place and not attack
🐞 Fixed jerky order switching for infantry: when an enemy was nearby, the unit would start attacking and immediately switch to moving
🐞 Paratroopers no longer hang in the air or attack before landing. When a paratrooper dies, the parachute now disappears
🐞 Fixed a bug where the bot did not create bulldozers, and when they died, it did not update the count of available builders
🐞 Fixed bot behavior with gas pipeline construction: previously it built them in excessive quantities
🐞 Fixed a visibility bug: units could not see enemies, yet enemies could attack them — this no longer happens
🐞 Fixed a bug where the bright circle on the world map and minimap did not appear when using general abilities
🐞 Disabled decal display on infantry
Balance & Gameplay
⚙️ MiG-29: air attack range reduced from 12000 to 10000
⚙️ Su-24: attack range reduced from 12000 to 9000
⚙️ Kashtan: ground attack range increased from 7000 to 7500
⚙️ AI-controlled Su-24 now launches missiles in advance, rather than while directly over the target
⚙️ Changed the projectile flight of the Uragan
⚙️ Changed the impact effect of the Uragan missile
AI Improvements
🤖 Reworked the logic for building defensive structures, adjusted defense construction coefficients
🤖 Fixed resource allocation
🤖 Changed attack priority: when possible, the AI now attacks the enemy's main base rather than supply centers or neutral captured buildings
🤖 Reworked the AI's defense logic
Plans
The game will take part in two festivals: May 1–9 — RGF 2026, and April 29 – May 14 — MGN 2026. I prepared the project for these events to make the game smoother and with as few bugs as possible. During the festivals, I will continue fixing bugs players encounter, as well as optimizing. I will soon publish detailed plans for the project. In the near future, I will work on drawing the new game UI and continue creating models for the new faction — the USA. With the release of the USA, I plan to make a tutorial mission — it will be a test mission. In terms of scenario and visual style, it will show what to expect from campaign missions in the early release. Most importantly, I want to hear your feedback: what you like and what needs fixing. This will help me make the missions in the release version better.
