Patch Notes - Version 0.19.4 Demo
Main - Fog of War Optimization
Performed a complete optimization of the fog of war: the core logic has been rewritten for the new system
In the same test scenario (250 units moving), performance increased from 50 FPS (version 0.19.3) to 180 FPS (current version)
Performance Optimization
Optimized infantry materials and models - reduced rendering load
Comprehensive fog of war optimization resulted in a 3.6x FPS increase

Potential Issues
Due to major structural changes across all units, bugs may occur both during attacks and when performing other tasks. As I continue optimizing other systems, I will gradually test and fix these bugs.
Plans Until May 1
The main goal has been achieved - the fog of war is optimized, performance has increased dramatically. I will now continue profiling and finding bottlenecks.
Further priorities:
Among known issues - high load from objects such as missiles, bullets, etc. The movement of these objects noticeably strains the CPU thread.
If the attack target is outside the unit's line of sight, finding the attack point may cause stutters. I plan to eliminate this and optimize the corresponding function.
Acknowledgments
Huge thanks to everyone who patiently waited and tested. The fact that what used to run at 50 FPS now runs at 180 is largely thanks to you. Thank you for your help in finding bugs and performance bottlenecks.
