USA Announcement: Style, Units, Gameplay and Faction Philosophy
I am excited to present a new faction that I am currently actively working on - United States of America. The USA in my RTS is a high-tech, maneuverable and tactically flexible army where success depends on proper planning, unit synergy and strategic use of buildings.
Building Style
The USA faction features a modern military style: metallic modular structures, logistics drones, networked generators and advanced technology labs. Core buildings include:
Power Grid Node (Generator)
Provides a small amount of energy.
Creating a generator network unlocks bonuses: faster production, increased radar range and reduced ability cooldowns.
The USA focuses on network and synergy, rather than standalone buildings.
Automated Cargo Drone Network (Logistics)
Autonomous cargo drones are the main source of income.
Fast but fragile, vulnerable to anti-air defenses.
Protection and proper positioning are critical for maximum efficiency.
Defense
AT Defense Pod - strong against vehicles, does not attack infantry or air targets.
Patriot Battery - effective against aircraft and missiles, does not deal damage to ground targets.
Anti-Infantry Turret - inexpensive and effective against infantry; deals almost no damage to vehicles and air targets, prioritizes infantry.
Concept: combined defense, where proper target selection is critical.
Command HQ (Command Center)
An upgradeable building with three levels: base level, reconnaissance bonuses and reduced ability cooldowns.
War Doctrine Command (Strategic Center)
Unlocks Tier 3 units: bombers, MLRS systems and advanced armored vehicles.
Activates a dynamic Doctrine System with three modes, each providing its own bonuses and having a cooldown when switching.
Crypto Mining Hub (Passive Income)
Generates income depending on excess energy in the generator network.
Creates a unique balance between economy and energy planning.
Advanced Research Lab (Technology Center)
Produces technology points for upgrades and general abilities.
Allows you to gain progress even while playing defensively.
Orbital Laser (Superweapon)
A tactical precision strike on a selected area.
The total damage pool is distributed between targets, with the option to prioritize buildings or units.
War Factory, Barracks, Airfield
Used to produce ground units, infantry and aircraft.
Have basic upgrades to improve efficiency.


USA Units
Infantry
Special Forces - elite infantry that marks targets to increase damage from aircraft and all heat-seeking missiles.
Assault Troopers - mobile units with a tactical sprint ability for 5-8 seconds, ideal for capturing key points and rapid support.
AT Soldiers (Javelin) - destroy vehicles and are strong in combination with Special Forces.
AA Soldiers (Stinger) - protect against aircraft, effective when properly positioned and synergize with Special Forces.
Ground Vehicles
Stryker (ICV, MEV, CV, ATGM) - APCs with different roles: transport, engineering support, reconnaissance and anti-vehicle combat. One provides a vision bonus, another is equipped with ATGMs, and another repairs vehicles and speeds up reloads, for example TOW on the Bradley.
Bradley IFV - armed with a 30mm cannon + TOW, can transport infantry, strong against buildings and tanks when using TOW.
Oshkosh - mobile vehicle with a smoke screen ability that conceals allies.
M109 Howitzer - artillery with precise area bombardment.
M270 MLRS - precision building destruction with synergy from support APCs; if a support APC is nearby, the impact area is reduced, increasing accuracy.
Abrams - main battle tank with high armor and low mobility.
Avenger, Humvee - mobile anti-air and infantry support units.


Aviation
The key feature of USA aviation is the ability to rearm aircraft with different types of missiles and bombs.
A-10, F-16, F-35 - a choice between durability, weapon capacity, mobility and stealth mode.
AH-64D Apache - attack helicopter equipped with a machine gun, rockets and air-to-ground missiles.
UH-60A Blackhawk - transport helicopter capable of carrying infantry that can attack while deployed.

Gameplay Features
Maneuver and precision strikes - the USA excels at tactical coordination rather than direct frontal assaults.
Unit and building synergy - the right combination of generators, logistics, vehicles and special forces increases overall efficiency.
Technology and superweapons - allow strategic influence over the battlefield, creating unique opportunities for experienced players.
Aviation diversity - flexibility in choosing between strike and transport aircraft.
Plans and Updates
The USA faction release is expected in [05.2026 - 06.2026].
I will continue sharing concepts, artwork and unit details.
After completing work on the USA, I will provide access to a demo version featuring both factions - USA and Russia. In the following weeks before IRG release, only the USA will remain available.
I have accumulated a list of fixes for the demo after the last update. I will address those first and then continue development of the USA.
The USA in our RTS is a faction for players who value careful planning, maneuvering and tactical advantage, where every unit and every building can change the course of battle.
When all factions and their specializations are complete, the composition of base factions may change: some units may move to different generals, but for now it is important to introduce all core national features first, which will make further adjustments easier.
I am fully open to your ideas regarding the USA faction - concepts I like can definitely be implemented. This also applies to the Russia faction: if you have ideas for new interesting units or mechanics, I will gladly review and discuss them. First and foremost, I am making this RTS for you, and I want to create a people’s game that feels comfortable for everyone to play.
Thank you to everyone who helps develop the project! Your feedback, ideas and testing make the game better every day.
