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Minor patch #13

Thanks to reports and some other personal observations from the past I have fixed more bugs although I wish wouldn't have to. I also did minor gfx update as well as some optimizations.

Bug fixes & updates:

  • Cathedral Map - spider didn't drag golden skull behind it which made it quite hard to get it without dying.
  • Forgotten Crypts Map - one of the secrets couldn't be opened
  • Game Slowdown over time - if you played one level for too long you could experience terrible slowdown over time. This was especially visible in Cathedral Map.
  • Optimization of various stuff
  • Some texts were corrected
  • On rare occasion crash could occur with the latest content update
  • New candle gfx
  • New fire fx - all the fire objects (torch, candle, checkpoint etc.) got a slight glow over them adding more "fiery" feel.

I have few more things to fix before I start working on the MAC build and the new map.

Once again, I'm really sorry for all the inconveniences but as I "hurry" to the game release I may be a bit sloppy and skip something that can ruin your fun. Of course, thanks to you I'm finding these mistakes early and fix them over time. I will make sure all the bugs are gone sooner or later.