Hello, everyone! We have now released Pre.5-GameTest.4. This version introduces major overhauls to the networking, player, role, inventory, interaction, UI, and other systems.
Network Updates
Networking System
Reworked Host mode, which now uses a Server + Client architecture
Improved network synchronization
Improved the server
Improved the client
Optimized player authentication
Player Updates
Added temporary health
Added hitboxes
Added AI
Added synchronization for player view direction and position
Inventory Updates
We have completely rebuilt the inventory networking system. Inventory calculations are now handled entirely by the server and synchronized with every player. We have also created an entirely new inventory UI with improved usability and interaction.
Reworked Role and Animation Systems
Completely rebuilt the role system and added the following roles
ClassD: Class-D Personnel
Scientist: Scientist
Green Sparrow: Green Sparrow
MTF: Mobile Task Force
Spectator: Spectator
Introduced new animations and animation logic
Reworked Firearm System
Reworked weapon spread and dispersion
Reworked weapon recoil calculations
Reworked Interaction System
Introduced a modular player interaction system
UI Updates
Reworked a large portion of the UI, primarily focusing on the inventory, player list, main menu, window system, loading screen, and status display modules
Miscellaneous Changes
Fixed several console bugs
Fixed several movement bugs
Fixed several player connection bugs
Fixed several server startup bugs
Fixed several game runtime bugs
Added the "setrole" and "give" commands
Improved the server configuration system
Added a new “Deathmatch” map
Updated TextMeshPro font assets
Adjusted the game startup logic (Loader)
Added volumetric lighting settings
Removed the incorrect fog effect
Added an EULA file
Thank you for your continued support throughout our journey. Your support motivates us to keep developing, and your criticism drives us to improve!
NextEpoch Studio





