Description: With a vast amount of new content, new partners, new weapons, revolutionary maps, dynamic weather and meteorological systems, new locations, a new backpack system, a new storage system, a new interface, new zombies, new explorable areas, and maps that are no longer confined to a small area, there's a new open city, a new companion character, and a task system, making survival no longer aimless.
Hello friends and family, after a year of production and learning, our team is proud to present the latest update. Next, I will introduce the content of this update to fans who love this zombie game.
1.1 New partners
We have added two new companions to the dull life of the first generation version. One is a loyal dog. You can hear its barking from specific places and go over to give it food, making it your companion.
1.2 New roles
That's right, we have created new playable characters. When you choose him or her, you can control him or her from the familiar third-person or first-person perspective.
two point one
In this update, we have added more weapons, with 17 primary weapons and 4 secondary weapons. Unfortunately, due to our limited funds, we had to remove the dagger system. However, we plan to incorporate it back into the system in the future, making it a complete weapon system.
two point two
Different weapons use different ammunition. We have incorporated a synthesis system to make use of the resources from the previous version. Although we haven't developed the dagger system, players can still pick up and equip them. We have made corresponding enhancements for players who equip daggers.
3.1 Revolutionary map
As a post-apocalyptic game, we have always aspired for it to transcend the confines of a narrow area, hence we have crafted an open map. Although the anticipated outcome may not align with the players' expectations, this is already the terrain our team is capable of creating.
Display of some areas:
Police station: 
Players can find some guns and armor here.
City Square: A more realistic post-apocalyptic map for players to explore.
Factory:
Different regions represent different resource divisions.
Hospital: The updated drugs are more difficult to find, but you can still come to this area to search.
Animals:

Indeed, we have incorporated a hunting system to inject some vitality into the otherwise lifeless city. Naturally, where there are friendly creatures, there are also unfriendly ones.
Watchtower:

You can even establish your stronghold here, if you so choose.
Of course, there are places like military camps and research institutes that require your exploration, as they are filled with emergency resources that you may need.
4.1 Dynamic weather
We have created weather scenarios that may occur in each season based on the four seasons, and these scenarios will have varying degrees of impact on players. Of course, after the update, there will be a more pronounced four-season system with improved visual effects.
5.1 New backpack system
In the latest backpack system, we have added several types of backpacks that you can pick up and equip to obtain the desired number of backpacks. The new backpacks also feature a new equipment system, allowing you to equip two different guns, one backpack, one throwing item, as well as tools and armor simultaneously.
