Hello friends and family, after a year of production and learning, our team is proud to present the latest update. Next, I will introduce the update content to fans who love this zombie game.
1.1 New Companions: We have added two new companions to the dull life of the first-generation version. One is a loyal dog. You can hear its barking from a specific location and go over to give it food, making it your companion.
1.2 New characters, yes, we have created new playable characters. When you choose him or her, you can control him or her from the familiar third-person or first-person perspective.
In this update, we have added more weapons, with 17 main weapons and 4 secondary weapons. Unfortunately, due to our limited funds, we had to remove the dagger system. However, we plan to add it back in the future, making it a complete weapon system.
2.2 Different weapons use different ammunition. We have incorporated a synthesis system to make use of the resources from the previous version. Although we haven't developed the dagger system, players can still pick up and equip them. We have made corresponding enhancements for players who equip daggers.
3.1 Revolutionary Map As a post-apocalyptic game, we have always aspired for it to transcend the confines of a narrow area, hence we have crafted an open map. Although the anticipated outcome may not align with player expectations, this is already the terrain our team is capable of creating.
Partial area display: Police station:

Players can find some guns and armor here.
City Square:

A more realistic post-apocalyptic map for players to explore.
Factory:
Different areas represent different resource divisions.
Hospital:
The updated drugs are more difficult to find, but you can still come to this area to search.
Animals:
Indeed, we have incorporated a hunting system to inject some vitality into the desolate city. Naturally, where there are friendly creatures, there are also unfriendly ones.
Watchtower:
You can even establish your stronghold here, if you so choose.
Of course, there are places like military camps and research institutes that require your exploration, as they are filled with emergency resources that you may need.
4.1 Dynamic Weather We have created weather conditions that may occur in each season based on the four seasons, and these conditions will have varying degrees of impact on players. Of course, after the update, there will be a more pronounced four-season system with improved visual effects.
5.1 New Backpack System In our latest backpack system, we have added several types of backpacks that you can pick up and equip to obtain the desired number of backpacks. The new backpacks also feature a new equipment system, allowing you to equip two different types of firearms, one backpack, one throwing item, as well as tools and armor.
5.2 The new storage system is more flexible, allowing you to use resources to upgrade and expand its capacity. This enables you to store more resources for survival.
6.1 More zombies, more zombies, more functions. Of course, you should also be careful, as different zombies pose varying threats to you.
7.1 Mission System We have added a simple mission system that allows you to choose how you want to end it all.
Summary: Our team has shrunk from an initial three members to the current two, but thankfully, through our relentless efforts, we have still managed to produce the current update. However, we will not back down. We still want to complete this game and give it the appearance it deserves. In the future, we plan to add many new systems, such as a vehicle system, more NPC systems, a shop system, a larger map, a planting system, an emotion system, and a large stronghold system so that players can recruit NPC components to build an apocalyptic stronghold. Of course, we also want to thank our family and friends who have accompanied us all the way. This concludes our presentation. Thank you very much.
We will make the update before March!
