A small patch with a few bug fixes, balance updates, and animation changes.
You can view the patch notes for all previous versions here!
Version 1.05.1
New Additions
Bug Fixes
Fixed a bug where walking forward at a wall would cause the player to teleport.
Fixed an issue where the Versus menu would say that Badges mode is on when it’s off, and vice versa.
Fighters caught in Wendy’s Supercharge no longer have one frame of knockback when hit by launcher attacks.
Mechanics/Balance Changes
All Fighters
All existing invincibility frames in Supercharges are now intangibility frames.
Alice
Briar-Rose
Made Briar-Rose’s collision box thinner while keeping her hurtbox the same width, meaning opponents are now able to stand inside her body to attack her.
Briar-Rose’s hurtbox while Paralyzed/Frozen now matches her hurtbox during hitstun, rather than her standard idle hurtbox.
Creature
Dorothy
Dorothy’s Supercharge is one of two that costs both bars of tag meter, but unlike Scheherazade the difficulty in following up made the tornado not worth the cost. These changes should help buff the tornado.
During Supercharge, the opponent is dragged into the center of the tornado no matter where they were hit.
Supercharge (Tornado) has new hits on frames 12, 36, 60, and 84.
Supercharge (Tornado) Damage Per Hit: 225 → 130
Supercharge Total Damage: 8150 → 8420
Dracula
Dracula’s bats were intended to cover his own approaches, but their ability to zone opponents was too strong. Recovery frames were added to prevent players from spamming them. Additionally, the bats’ hitbox size was decreased to allow Briar-Rose to low-profile the projectile, and characters like Wendy to more easily jump over it.
Back Attack has increasing Recovery Frames if used consecutively.
Back Attack Hitbox Size: 20000 → 14000
Gatsby
Scheherazade
Wendy
Willie
Other Changes
All fighters’ jump animations were adjusted to have better flow.
Fighters now create alternate versions of the “dash” dust particle when they jump and land from a jump.
