This update is currently only on the beta branch.
This update mostly features bug fixes. I've been pretty backed up this last week, so progress is moving a little slow right now, but it should pick up during June/July.
As always, I'll keep an eye out for feedback tagged Alpha 4.5 and release it officially before this Wednesday.
I'm keeping a new change log, outside of the official bugtracker and Trello board, which includes all the "small" stuff, so that I can release a more detailed change log. So without further ado. Changes in Alpha 4.5:
- Put IT on servers so maintenance don’t spend time fixing them
- Added skip day hotkey
- Remember sorting mode in list and update sorting when list content changes
- Compatibility in interview should have text description and be red/green
- Space out randomly generated words to add more variety to names
- Add more company name generation words
- Scope should be based on absolute dev time, not on relative size
- Fewer releases and companies in general
- Balanced bugs and quality addition speed
- Save animation frame, so employees aren’t just standing up when loading a game
- Removed monthly profit messages to unclutter notifications
- Game only simulated months when starting new game, even if days per month > 1
- Company graphs were broken on day 1
- Increased how far away from office people are willing to park
- Fixed things breaking quicker when days per month > 1
- Credits weren’t loaded in Steam build
- Turning furniture didn’t update whether it could be placed properly
- Roads and rooms are now more expensive
- Fixed cars not being affected by volume settings
- Project management was broken after a release with no bugs
- Collapsed vacation notifications into one notification
- Vacation should happen more often when days per month > 1
- Furniture break timer should have some randomization
- Fixed employees trying to get coffee making them micro sleep all the time
- Added temporary solution for Linux open/shutdown bug
- Adding more employees to a project will no longer increase effectiveness indefinitely
- Fixed employees reserving computers owned by other employees, disabling both from using it
- Changed how popularity boosts from sequels are calculated
- Show simulation progress when starting a new game
