Alpha 7.5 will focus on some more things that didn't make it to Alpha 7.4 based on feedback and on more update loop optimization. Hopefully I can start actually finishing up Alpha 7 after that.
Changes
- Make 2 m and 3m wide half circle tables so you can build big table groups in modules
- Made distribution popularity depend on fans and business reputation to make it harder to get going and increased number of online distribution channels to lower potential income
- Fixed IP trade cost
- Made current medium difficulty easy and made medium and hard harder, by increasing userbase and market recognition effect on sales above easy mode
- More general sales balancing and fixes to the market simulation
- MMO now rules out multiplayer for games
- Upped distribution costs A LOT
- AI should handle outlier prices and ignore them and market simulation should handle price gouging
- Employees should remember when salary is increased beyond their asking price so they don't go lower than that next time
- Fixed AI company marketing strategy
- Added top down view to build mode by pressing Z
Fixes
- Fixed furniture randomly becoming unavailable upon load
- Employees no longer get stuck in walls (caused by optimization that decreased the amount of current room checks per second, causing them to think they were in another room randomly)
- Moving wall furniture now ignores where it was before, so you can place a TV 5 inches to the left, etc.
- Fixed how furniture is scaled and moved to avoid clipping through walls, which was only working correctly for 1x1 furniture before
- Only show available points when placing furniture that snaps, e.g. chairs
- Fixed computers becoming unavailable after upgrading
- Fixed payouts from hosting deals
- Fixed lots of audible objects lagging game due to Unity spamming log with audio warnings
- Animation and state is now properly reset when teleporting employees due to obstruction
- Fixed the 1000th-ish bug related to navmesh generation
- Random bug fixes based on error logs from players
- Employees getting stuck on roofs when merging or deleting rooms
Optimization
- Random optimization work on the update loop, mostly furniture related
