EDIT: Hotfix released to fix bug which causes major slowdown when clicking Release on new software that is being marketed. If you updated before 16:30 GMT today and haven't updated since, please make sure to restart Steam and get the latest patch so that your game doesn't corrupt.
This update has focused mostly on bugs, usability and suggestions.
Next update will focus on optimization and mini games, after that will be the statistics window and bug fixes and then it's on to alpha 8, hopefully.
Changes
- Added sweep select key on CTRL, which allows you to hold the mouse and select everything of the same type as what is currently selected
- Control daylight in build mode
- Player IP selling price is too high
- Added names to colors instead of "primary", "secondary", "tertiary"
- Added IP trade cost even if not affordable
- Added FPS games somewhere in the 90s
- Design and development deals affect outcome of product being worked on
- Put dating on deal work
- Ability to rename team
- Changed "Popularity" column to "Marketing" as it was misleading before
- Employees and staff should seek out nearest neutral room and walk to a random spot in that room when loitering, to avoid distracting other employees and taking up toilet
- Grid anchor only works for furniture on current floor
- Only show room lighting warnings for rooms with computers in them
- Added warning when furniture is blocking door or elevator
- Added button to select entire building floors connected to selected rooms
- Decreased furniture move -> rotation cooldown, to allow for quickly rotating furniture without breaking shift placing
Fixes
- Fix how meeting rooms are picked to prioritize team and distance instead of only number of seats available and try not to overbook
- More navmesh generation bugs
- Still showing too many snap points above 1st floor
- Fix off center furniture placement on small grid
- When right clicking, selection should not be reset to what is under the mouse if more then 1 object is currently selected
- Fixed bug where rotating furniture in a specific ways in a row while placing it would parent it to the wrong room, causing weird behavior, including stretching
- Fixed employees not preferring room specifically assigned to their role
- Fixed adding a computer at a chair which is being used can cause two employees to use the same chair
- Fixed desk lamp and coffee likely to be unreachable
- Don't reset price when changing categories if player has changed it
- Leader programming/art skill was ignored during alpha/beta phase
- Employee no longer stays leader after team is disbanded
- Fixed employees still work on cancelled automation stuff
- Override meeting time for staff when it changes if they are not at work
- Wall was not rebuilt when building a room through a window
- Only doors on current floor are now audible
- Reset scroll when filtering work items
Optimizations
- Fixed an oversight in furniture code that slowed down employee update loop
