This almost wraps up Alpha 7, I'll do a final hotfix if necessary, and then it's on to Alpha 8.
Alpha 8 will initially focus on the feature mechanic. I will start overhauling the feature selection list into a tree view with all features visible, inverting the need vs. feature dependencies, so you don't have to pick a visual tool for software without 2D/3D(will also allow me to split 2D and 3D software), and adding researchable and patentable features, which will add some interesting company interactions in regards to the stock market.
Changes
- Balanced support work so there are more unfixable bugs in beta
- Lock mouse to window with edge scrolling enabled (Only works for Windows and Linux) and only edge scroll on actual window edge
- Double click to move furniture
- complexity and sales are now also taken into account when evaluating sequels
- Added marketing net info to the top of work items so it's visible when collapsed and added info on whether it is hype, marketing or deal work
- Added mini-game info to design tutorial and fixed tutorials up a bit
- Changed contract window info panel to table and made list panel wider instead of info panel
- Added expected maximum bandwidth usage to design document
Fixes
- Fixed code mini game not resetting words resulting in less and less words appearing in each new game
- Snap points were not showing when placing computer addons
- Fixed navmesh generation breaking due to distance optimization from alpha 7.6
