The beta branch has changed name to "testing" to avoid confusion, please switch if you still want to try the broken versions.
So let's begin with the major features:
- You can now build outdoor areas
- You can now research and patent specific features which will allow you to receive royalties
- Added new software and new features
- Feature selection has been overhauled
- You can copy entire furniture arrangements at a time
- There is a panel with all details on each furniture in the build menu
- You can port software to other operating systems after release
- HR management has been improved
Old saves no longer work!
And the full change log:
Changes
- Sequels should have reduced development time depending on shared features + color code shared features in design document
- Companies should pay dividends to stock owners
- Should be able to limit software types to specific operating system categories
- Spread out feature releases so there are constantly new things on the market
- Allow for feature to be restricted to multiple categories with individual unlock dates
- Assigning an employee to a chair in front of a computer will now automatically assign the computer as well
- Improved employee wall and object avoidance
- Bugs are easier to fix on contracts to avoid big reputation penalties
- Having more teams per project has a chance to slow down development a small bit depending on project size and number of teams
- Ability to override software categories for mods and enforce feature order as defined in mod XML
- Split furniture painting groups logically, so all wooden tables use the same default color
- Add company button to product detail window
- You can now use the grid snap tool to snap to the middle of a wall or middle off by one
- Added warning bubble to server button when processes are unsupported
- Need quality should only affect quality based on the features that depend on it, except for OS needs
- Enable click and drag for wide windows
- Add server ventilation unit and remove super cooling
- Move/Copy multiple pieces of furniture at a time
- Added drag camera keybinding
- Added floor changing buttons in UI
- Do furniture availability check as soon as it is placed by checking all interactionpoints after they've been updated
- Allow non forced dependencies on forced features
Fixes
- Fixed bug causing "Units sold" column to be doubled when loading a game
- Fixed saving at exactly the right time causing employees to not spawn
- Strictly inside polygon check failed causing furniture to flatten against wall in some situations
- Having more teams per projects makes employees work faster
- Overriding software features in a mod will now delete the software's base features
- Can pick locked categories for autodev
- Server deals can now positively affect business reputation
- Override walk animation when moving vertically
- Increase server usage cutoff before cancelling support
- Employees not using their team's meeting time when hired
- One corrupt save file would cause the game to skip loading the rest of the save files
- Fixed more bugs relating to elevators and splitting/merging rooms
- Fixed stretchable segments defaulting to 1m width when moving mouse further than wall length or blockade
- Refrigerator can be placed on top of itself multiple times
- IP deals should cancel all work deals for the product
- Contracts end early with more days per month
Optimizations
- Switched from Floyd-Warshall to parallelized Breadth First Search implementation and optimized memory allocations to reduce building lag with many rooms present
- Cache what meshes should be highlighted when selected and remove debugging code
- Fix employee audiosource distance limit
Enjoy!
