This version might be in testing for awhile as there are many new systems to debug.
All employees in previous saves will have randomized styles to fit the new character model and all fridges will be replaced with vending machines.
Known issues:
Faces turn black on DirectX 9
New version of Unity has increased game size for debugging purposes and they don't plan on changing it. Biggest impact on OSX.
Changes
- Added canteen and cooks
- Character model replaced and customization system reworked
- Added unofficial support for .NET mods
- Update to Unity 5.3.4, should fix NVidia Optimus issues
- Ability to change gamma
- Censoring on toilet
- Improved employee status info in UI with progress bars
- OS devtime should not have effect on porting
- Only employees talking should increase noise significantly and cubicles should control how much noise an employee makes
- Add hint about how more employees do not make development faster
- Different types of tasks should have different stress factors
- Companies with less than 4 employees shouldn't have to fulfill social needs
- Independent employees should be more independent, as their social needs only relate to their working hours
- Made it so interaction points can have a minimum requirement, warning appears if less than the minimum is unreachable
Fixes
- Fixed central heating and AC calculation
- Fixed leaders not being social with employees at computers they own
- Fixed leaders yoyo-ing between socializing with employees and working for no reason
- Fixed bug in how AI companies calculate feature dependencies
- Fixed game freezing when there are errors in room edge definitions
- Handled case where room edge definition had the same start and ending edge
- Fixed game lagging if cleaning staff can't get to a dirty room
- Fixed degenerate triangles in navmesh causing buggy paths
- Fixed path weighting issues
- Work tasks sometimes stop updating
- Extend inner walls to outerwall to avoid window see-through
- Unavailable furniture should be ignored for room cloning and handled in blueprint info screen
Optimizations
- Improved performance when wiring server clusters by preserving the largest cluster
- Furniture is now combined per floor instead of per room to reduce draw calls
