If you want to keep your save files, start switching to the old branch now, by right clicking Software Inc. in your Steam library.
This is a rushed release to get the Mac version out quicker. All save game breaking changes are done, so I can start working normally again, however the new features (stocks and deals) are nowhere near finished!
Changes:
- PARTIALLY implemented company deals (Still WIP)
- Added reception desk, receptionists and guests
- Completely overhauled stock system! Each company now has X stocks worth Y, the first stock is always owned by the company and worth whatever was in the bank account at launch (Still WIP)
- OS popularity now depends on the software released for it, increasingly as time goes on
- Fixed actor timer not going down fast enough on 3x speed causing a lot of complaints
- Completely overhauled how often simulated companies are created and how often they release new software, meaning ALL MODS WILL BREAK (Example here: http://coredumping.com/random/Games.xml )
- Employees can now cut across diagonally when inside rooms
- Added connect servers option in right click menu to connect all selected servers
- Secondary blue highlighting, currently to highlight connected servers and assigned furniture/rooms
- Autodev quality should depend on average applicable skill for work instead of leader skill
- Added electricity, water and maintenance data overlay
- Data overlay now affects employees skin in satisfaction/effectiveness mode
- Made outstanding quality possible
- Bugs now give bad rep continually
- Added reputation barchart toggle in product detail window
- Innovation now controls sales falloff over time, instead of just being a direct multiplier
- Reputation stars will be red if decreasing
- AI companies should plan releases ahead of time instead of just releasing them, this will enable a lot of cool stuff in the future, like planning ahead for the player
- Sales are now multiplied by actual quality so bad releases don't get sales simply because there is no competition
- Contract deadline is now visible in beta phase
- Flatscreen TV now unlocks in 1995
- Added ability to change color for lamps and holo computer
- Double click column resize button to make fit contents
- SCM server requirements have been reduced to counter balance changes in devtime during alpha 4
- Removed turning animation and fixed pathing speed problem for speeds above 1x
- Leaders shouldn’t handle themselves in HR, that is the player’s job
- Remove screen tint when in color mode and or changing graphic settings
- Ignore staff in data overlay mode
- Added cool color filter to data overlay mode
- Time should keep skipping after wage negotiation
- Border in wire mode
- Fixed employees wlking through skyscrapers
- Add warning if company name hasn’t been changed when starting a new game
- ESC to exit new game screen
- Fixed light shining through floor in some cases with more shadows enabled
Known issues:
Guests will walk in place sometimes, already fixed for next release
