Please note this update changes the simulation a lot, which might completely wreck the balance of 7.1 saves.
Changes:
- Reworked huge parts of how the simulation calculates sales
- Active users for a product no longer decreases arbitrarily, but will depend on time, features and its current market share. I also forgot to enforce retention rates for different software categories in alpha 7.1, which has been fixed
- Lowered fan loss in software category due to time passing without releases
- Changed how companies pick software prices so it doesn’t get completely out of hand randomly
- Updated antivirus software type
- Balanced business reputation regain from 0%
- Increased contracts early game
- The game now remembers work priority when promoting from design phase
- Made the design document window longer, so all options in the info panel are visible always
- Added "are you sure?" to cancel button on design and dev phases
- Added unlock date to software categories and made phone OSs unlock later
- Increased cleaning and maintenance staff effectiveness
- Computers are now only angled if there is an addon present
Fixes:
- Fixed overflow bug that resulted in sudden massive losses when selling a product
- Fixed bug causing computer addons to actually not have any effects at all
- Fixed bug where marketing work showed income even though there was none
- Fixed beta phase showing total bugs instead of bugs actually fixable by teams
- Fixed networked products not needing server support randomly
- Fixed forgetting to multiply bandwidth when calculating time based bandwidth multiplier, causing ALL bandwidth requirements to be around 1-3 mbps
- Made 80s computer upgrade to 90s computer instead of modern computer
- Fixed bug assigning a team to marketing work
- Fixed computer addons sometimes not carrying over when cloning a room
- Fixed bug breaking game when a team selected for design or marketing has been disbanded meanwhile
- Fixed cloning room a couple of times while upgrading furniture breaking their rotation
Optimizations:
- Ability to adjust shadow quality(currently changes VSync, will be fixed in 7.3)
- Game hides furniture below current floor, depending on its distance from a window and the camera angle, for performance boost when looking down at rooms above the first floor
- Switched to DirectX11
- Added SMAA and ability to change quality of SSAA(1.2x is usually enough)
And a lot of other small improvements
Current Alpha 7.3 plan:
- Balance distribution channel income
- Fix IP trade prices
- Workers will keep working on automation work items after it's been stopped or cancelled
- Distribute furniture and employee updates over several frames
- Make class to handle trivial updates to avoid Unity Update overhead
Current Alpha 7.4 plan:
- Add mini games for alpha and dev phase, to avoid early game waiting around(Already prototyped)
Current Alpha 7.5 plan:
- Add statistics window for advanced drill down of market statistics
