Changes
- Raised how much the player will get from an IP deal based on product sales
- Added end screen to coding minigame to avoid player accidentally pressing keys
- Added progress detail on hover for automation work
- Autodev will no longer go through entire design phase just to make a bad product
- Multi-select for staff list
- Alphabetical sorting in the team selection menu
- Further decreased bug generation
- Only show elevator beam when elevator is selected
- Placement and elevator beam shader is now see-through, so you can see where you're building through walls
- Fixed wall angle limit not being enforced in some circumstances and decreased minimum angle to 25
- Compatibility column in hiring window
- Patents column in company window
- Project and HR columns in team window
Fixes
- Fixed not being able to upgrade tables and chairs due to not ignoring parent and child collisions
- Bench upgrading to glass table
- One room doesn't update lighting conditions, auras and environment when splitting
- Employee count in automation window not updating
- Not updating furniture visibility when clicking on notifications to jump to another floor
- Fixed game silently breaking when placing wall through door
- Fixed employees no longer making sounds
- Fixed employees taking detours due to A* not really working on triangles
- Fixed being able to place bookshelf outside room
- Fix dirt distribution not making sense
Optimizations
- Pre-calculate furniture mesh boundary to speed up furniture placement, upgrading and room changes
