Changes
- Don't count inactive employees when calculating effectiveness
- Adjusted furniture unlock label
- Lowered bug generation a little
Fixes
- Cloning rooms would switch side of wall furniture in some cases
- Fixed software type overrides for mods
- HR will now stop hiring employees if the team size is larger or equal to the amount of employees it should hire, even if the role quota is wrong
- Fixed major bug in furniture queuing system that would only allow employees to queue up for toilets. How was this not caught earlier?
- Enforce 1024x768 minimum in resolution change function
- Removed part in HR tutorial stating that computers have an effect on how many people will be hired
- Fixed bugs in regard to furniture scaling to avoid wall clipping causing furniture to become very thin
