Hi everyone!
This update brings improved boss fights, a second artifact reroll, Electric Mage buffs, and various stability improvements, alongside balancing adjustments and bug fixes. Check out all the changes below!
🛠️ Bug Fixes
- Improved robustness of the Electric Mage’s “Roaming Storm” effect
- Fixed the “Welcome to the Desert” achievement
- Fixed a bug with the “Tinderbox” artifact
- Fixed the Overworld biome UI skull display
🚀 Performance
- Added a 240 FPS limit for the main menu and overworld
🧩 Stability
- Increased escape menu interaction robustness
- Improved leaderboard loading robustness
- Improved map generation robustness
🎮 Gameplay
- Allied units are now immune to fire, stun, and knockback
-> They were already invincible, so this now behaves more consistently
- The game now zooms out slightly during boss fights
- Some larger enemies no longer take percentage-based damage from boss explosion damage
⚖️ Balancing
- Added a second artifact reroll from the start
- Adjusted stun resistances for overtime enemies
- Repair Wrench artifact changed from 25% healing to a flat 25 HP heal
- Electric Mage auto attack has been buffed
-> Base targets per attack increased from 5 → 7
-> Upgrades now grant more targets per attack
Thank you for your patience and your feedback!
Team Randwerk
