Thanks to those of you who checked out the demo during Next-Fest and wish listed during it. The demo was OK, but I am working on a new demo that I hope is better and which will have more gameplay depth and a story, a larger map to explore and more. I can't wait for that demo to be ready!
Gameplay depth and playtesting, prototyping new mechanics. It takes time, but I have a detailed plan for this next phase in the project and I can't wait to get it feeling good, and then releasing the demo. Unfortunately, it won't have a Next Fest to drive up visibility.
However, my morale is high and I'll be working on this new game demo hard these coming weeks.
Some things I know will be in the demo:
Flyable Dirigible which will be upgradeable, can take damage, be repaired
A new large swath of Off-World environment to explore in the Dirigible and on foot
New large mines to explore, exploit, and survive their hazards
Settlements with NPCs with Quests, Trade, and Interactions such as quest rewards being upgrades, items, or money depending on the quest.
Deeper Player Attributes such as Strength, Endurance, and Agility. Choices like between these can influence play and may necessitate alternative ways of attaining objectives.
Day/Night cycle along with resting mechanic for restoring stamina.
A full inventory system with Personal inventory with strength affecting weight capacity. Inventory for dirigible will be upgradeable.
The story will be told in new ways, like branching dialogue, small cutscenes, and new UI elements to help bring the narrative to light.
I will be updating with small updates as I work on all this and tweak it, and hopefully get it ready for demo number 2. I hope to continue engage with folks who are interested in the project. The discord is still there for anyone wanting to chat. I'll be happy to answer any questions there.
