Ahoy!
Week 3's update is about to land in the live build v1.0.34! There are two main features worked on in this build, first up is a new crew hiring screen has been implemented that showcases what weapons a potential crew member has, and their stats, and any passive abilities they have:

Work has continued to implement the special attacks for the remaining crew members and been tentatively completed. With this update all crew members now have their unique special attacks!
Next week's update is going to be a big one as well - an improved perspective on ships in combat, with multiple levels of damaged sails, and supporting a wide array of mast/sail configurations that will allow different ship types to be more accurately represented. This has been on my wishlist for a long time!
Navigator
A dagger attack (he's not much of a fighter).

Lookout
A high-damage musket attack.

Quartermaster
A vicious axe attack that inflicts damage on two targets.

First mate
A blunderbuss inflicting light damage across four opponents.

