Ahoy maties,
Game demo is now available from the Steam page!
Last week I mentioned that the focus this week would be on expanding the special attacks. Special attacks are used in the turn-based crew-vs-crew combat and are the most powerful or versatile attack a crew or captain can have, but with a cooldown that prevents using them all the time.
When the game launched only the captain's special attack was live. On the technical side there was a bit of work to be done to set up for crew having unique attacks and attacks to have unique effects like stunning, this will feed into future aspirations to implement an inventory system.
Over the next week I'll be polishing and balancing these attacks and taking care of the remaining details for them: effects like bleeding and critical strikes, the crew roles still awaiting their special attacks (Navigator, Lookout, Quartermaster and First Mate), and noting what someone's passive and special abilities are during the hiring and upgrading processes.
With version 1.0.30 these crew roles are getting their attacks:
Soldier
A four-target spear attack.

Master-at-Arms
A three-target throwing knife attack. The Master-at-Arms also has a passive ability to reduce the cost of cannon upgrades on their ship.

Sailing Master
A single-target stunning attack. The Sailing Master also has a passive ability to increase your ship's sailing speed and reduce the cost of sail upgrades on their ship.

Deckhand
A single-target stunning attack.

Cook
A single-target cleaver attack. The cook also has a passive ability to restore your crew's health as you travel to and from missions.

