Hello, adventurers,
This week again, we picked some hot topics among the community, trying to answer your questions with this Adventure’s feedback
If you would like to read the last week's feedback, please go to:
http://steamcommunity.com/games/361800/announcements/detail/498045723209115891
Ok, let’s take a look.
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Q1. I saw in the previous feedback that you were working on the game UI. I don’t think its priority is so high. Why don’t you focus on more important tasks like the game system improvement, bug fix, etc.?
- From the ToL Steam community
A1. We are currently working on the new systems and the improvements that I have already introduced via the feedbacks. The game UI is one of the tasks that the developers and the artists are doing.
Most of the tasks are not visible: lines of the codes that the programmers are writing; documents that are written in numbers and text. What you can actually see with your eyes is the artworks or prototype/draft that the artists have created. As the game UI improvement is one that you can see, and the work could dramatically change the game, I chose it to show you.
In fact, I was going to improve the UI from the beginning of the EA service, but there were more things to do first. Before the end of EA, the improvement will be done, so that you could enjoy ToL with more comfortable and beautiful UI, and play the game with a controller.
- From Wonpary in the game design team
Q2. About the PTR update yesterday. I thought it was for the new combat system, but it was about Healing and others. It’s great to see you have made a progress, though. Actually the most interesting feature is to heal my ally, and it will make PvP more intense. Please improve the faction system and the Relic war to make the PvP more exciting.
- From the official forum and the ToL Steam community
A2. Thanks, we keep working hard. As you see, you can heal or revive another in the PTR server. Those features will make the battles more exciting: they makes the foundation of the new combat system, I can say.
Including the faction system and the Relic war, we will have a number of changes. You will like them.
- From Wonpary in the game design team
Q3. I want a feature/item to change the appearances of my characters and/or buildings. When I see the bases, all towns look the same except the positions; the characters look the same, because they wear Plates. I found the vanity slots were great to make my character unique.
- From the official forum and the ToL Steam community
A3. Our artists are creating graphical assets for your characters and base.
New hairs for the male and the female characters:
They are making new walls, fences, decos, etc.:
Including those works shown above, the team is working on new NPCs, the monster species and a lot more. The new assets will be added, when the new combat system is updated. They will keep creating more decos/items to add.
- From Wonpary in the game design team
Q4. Recently I can’t see Chaya or anyone around but Wonpary. Where are they? What are they doing?
- From the official forum
A4. They are working hard now, being seated. Obviously, it takes some time to write the feedback, so I got their words and write the feedback on behalf of them (this does NOT mean I am free…)
Chaya, as the head of the company and a programmer, is dealing with paper works and writing codes. The art designers and the 3D modelers use the new game engine and the tools made by Chaya, to make the World of ToL even more beautiful.
Dalraechagi is designing new game systems and working on improvements for the current systems. The changes recently updated on the PTR are from his head.
I, Wonpary, am pushing the development progress, in terms of the game design and the game art, not to make any delay in the game development. Plus, I am listening to you guys with Bearhug.
- From Wonpary in the game design team
Q5. The pic of the day: Alice’s choice
Lots of nice screenshots are on the Steam community! Let’s take a look. +_+
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Ok, that’s all I have for now. See you next week!
