Hello, adventurers!
This week the ToL developer’s diary again! Let’s find out what the developers are doing to improve the game.
If you would like to read the last week's feedback, please go to:
http://steamcommunity.com/games/361800/announcements/detail/483414726871085992
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Program Team
We are making improvements on what we have done so far. Plus system optimization.
1. New game engine on new client – in progress
- Optimization: We are working on something you can see in the game, such as the terrains, light effects, etc. Note that this is involved with graphics: network issues (including desync) will be dealt as a different task.
2. New combat system – in progress
- R&D to solve tech issues: our programmers carry out an R&D about multi-processing, as we have found tech issues during development.
3. New NPC implementation – in progress
– NPC implementation: We are ‘animating’ the figures in the game. They have been created after some sequences like concept art > 3d modelling > animation. You will see the NPCs alive in the game once we finish this work.
4. New game UI implementation – in progress
– Optimization: We are optimizing the UI system, as we found a frame drop issue that a UI function causes a slow-down for some seconds time to time.
– Tooltips: This function gives you information/details about an object or an item you are watching. Detailed improvement is being made for the beautiful and easy-to-read UI.
Art Team
We are working with concept art, 3d modeling, terrains, UI and animations. The art works for the intro movie are ready, and we are taking a video.
1. Concept art
– pictures for the movie are ready. We cannot show you the movie now, yet we can show you some screenshots from the movie.
2. 3D
– Armour for the female characters.
Plus the background for character making.
3. UI
– The designer has finished with the character controls, craft windows, etc. Once our programmers implement the features, you could actually see them.
4. Animation
– animation work for the new monsters
5. Terrain
– detailed improvements are being made, but we have a long way to go: the World is toooo big. We will show you the new World soon!
The team will be working hard! See you in the next feedback.
Game design team
The team is focusing on remaking the old systems such as the game balance, the guide/quest system.
1. Game balance – in progress
– We are making improvements on the Mastery system and thinking about the balance in the new combat system.
2. Guide/Quest system – in progress
– Tutorial/Guide system: Once you enter the World for the first time, you will learn how to play ToL with a tutorial.
– Mastery guide: the system has been designed, but we thought it still needs to be improved. The system tells you what and how to do when you learn a Mastery. Plus it gives you some rewards when you make achievements.
– Quest system: As the system will be introduced much later, we decided to pause this task for a while.
The team is going to focus on improvements for the existing systems/contents, rather than creating new stuff.
Note:
- The tasks we are currently working on will not be added at once. Most of them are released with the upcoming PTR update, but the rest of them will be introduced in the future updates.
- The contents/plan could be changed during development. If any unexpected issue were found, the contents/feature would be paused temporarily or even dropped.
