Hello, adventurers,
This week again, we picked some hot topics among the community, trying to answer your questions with this Adventure’s feedback
If you would like to read the last week's feedback, please go to:
http://steamcommunity.com/games/361800/announcements/detail/483414098537349152
Ok, let’s take a look.
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Q1. It is already mid-March. I heard about the new contents updated in March. Tell me the date. And when does Early access end?
- From the official forum and the ToL Steam community
A1. As announced before, we have an update in March. Unfortunately I cannot tell you the date at this moment, because we need little more time. Actually this update has become a fairly big patch, as some important features are put together. Plus our developers are working on many tasks at the same time.
We are going to release this update after a series of tests, so that you could play new contents without any issues. We are sorry to make a delay, but I will tell you as soon as the PTR release date is confirmed.
We are talking about the end of Early access, still we have not decided the date yet.
- From Wonpary in the game design team
Q2. It is great to choose PvE or PvP, it is terribly hard to stay in the PvP side. Although I knew there was a chance to be attacked, ‘unlimited PvP’ was much tougher than I imagined. Are you considering a guild war system where the forces could declare a war and agree to fight?
- From the official forum
A2. When the update is released, you can avoid or take part in PvP by moving to a specific area (i.e. Normal area and Outlaw area)
In the peaceful areas, you cannot attack or be attacked by an enemy faction. But, in the PvP areas, you can always attack the enemy, so can they anytime. Thus, you will have to be ready for PvP and take a risk of your ‘life’, when you build your base and collect better resources in the Outlaw areas. If you are not really sure about PvP, you could settle down in a peace area and get in the dangerous areas to collect the resources, having a chance to face the enemy there.
In the current system, your enemies could easily find that you have changed a faction and they rush into your base anytime. We understand you got stressed out by ‘unwanted PvP’, feeling disappointed and frustrated. We think a game should be fun and enjoyable: we are going to improve the faction system and minimize the negative experience.
In fact, the guild war system has been planned, in which you can declare a war and fight under a condition. As the faction system and the Relic war were released, the guild war system was held off: the system does not fit the faction system. We will consider to modify the guild war system anyway.
- From Wonpary in the game design team
Q3. I read you were going to remove the neutral faction. Will the faction be deleted from the next update? Character/map wipes after the update?
- From the official forum and the ToL Steam community
A3. It is not 100% decided to remove the peace faction, and the faction will not be deleted in this update. Plus there will be no wipes in this update.
- From Wonpary in the game design team
Q4. I read about new monsters in the developer’s diary. Perhaps you are going to add a dragon in the game? What about a dungeon? It’ll be great when we got a big dragon in the dungeon!
- From the ToL Steam community
A4. The dragon is the creature of Fantasy indeed! Actually the background story of ToL has a fierce dragon. This means we will have a dragon in the World later. We are going to create minions of the dragons first.
The new Voxel engine enables to add a dungeon into the game. We are thinking of two types of dungeons.
The first type is a common dungeon that you are imagining, where you can enter and meet strong monsters. The other one is a hidden dungeon where you can make your own way: literally you dig in and make your way to the treasures. Perhaps you could face a huge dragon’s nest at the end of the dungeon : )
I am still planning and designing this contents. I think we could begin the implementation after the end of Early access.
- From Wonpary in the game design team
Q5. The pic of the day: Alice’s choice
Lots of nice screenshots are on the Steam community! Let’s take a look. +_+
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Ok, that’s all I have for now. See you next week!
