Hello, adventurers!
This is Alice. You see the title has been changed? YES, this week, we are going to see what our developers are doing. Don’t panic, the feedback will be back next week.
If you would like to read the last week's feedback, please go to:
http://steamcommunity.com/games/361800/announcements/detail/483410926973200349
Today, we look at some new features we are working on.
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Program Team
Currently, the team is focusing on the new contents development and the improvements for the old systems. The new stuff we are working on is shown below.
1. New game engine on new client – in progress
- Terrain tool complete: New Voxel engine has been complete. With this tool, we can create some fascinating terrains such as underground tunnels, sharp cliffs, which were impossible to implement in the old engine
- Rendering improvements: Light and other graphical effects have been greatly improved and will look more realistic. Metals look more metal: they will especially look better than before.
2. New combat system – in progress
- Multi-hit implementation: a different weapon has a different attack range. Also you will be able to hit several monsters at the same time.
3. New NPC implementation – in progress
– The new NPCs will visit your base on specific dates or be roaming in a specific area; they will give you some quests or offer a great deal. Plus, some NPCs offer special services.
4. New game UI implementation – in progress
– We are trying to divide the game UI (view) and the code (logic), so as to give you better UI experience and make the game play more comfortable. Currently our UI developer is working on the inventory and the quick slots.
5. Diary system – in progress
– The feature is an extension of the Active log. You can check and read your in-game activities with the Diary.
After the tasks above, we will start with the engine integration.
Art Team
The Art team is now working on the improvement on the existing contents, as well as creating new art assets.
Concept art – Advanced amors
UI – Mastery and inventory
Animation – animation work for the new NPC
Terrain
– With the new terrain tool, we are making the current terrains much better and creating new areas. As the new Voxel engine has been introduced, we can create fascinating terrains. The artist is now designing and creating ‘evil’ tunnels, so that you guys will be totally lost in there! After making them more beautifully, we will show you some images
The team will be working hard! You can expect the next feedback.
Game design team
The team is focusing on the area division and remaking the old systems.
1. Area division for Peace and Outlaw areas – in progress
- The World will be divided into the Peace and the Outlaw areas, as you know. And we are setting up a difficulty for each area: a peaceful area where a novice can walk around; a dangerous area even for veterans.
2. Post/Delivery systems – in progress
– Post: When you build a simple structure (a Post box), you can send your friends a mail or a gift.
- Delivery: you will not have to take a long walk to a shop for shopping.
3. Damage notation improvement – in progress
– Notations for the attacks (normal, critical, special skills) will be improved, and you will easily see what/how you are doing in a battle, with a fun.
4. Game balance adjustment – in progress
– By adjusting some factors/values, you will raise your character with more fun but no stress. Plus we are setting the difficulty of a monster, so that you will choose where to go and hunt.
After the tasks, we are beginning with the quest system and the improvements on the current system.
