Hello, adventurers,
A new feedback this week!
If you would like to read the last week's feedback, please go to:
http://steamcommunity.com/games/361800/announcements/detail/811035745078115427
Ok, let’s take a look.
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Q1. I have a suggestion about the balance of the Relic war. The first option is, one faction can have a certain number of Relics: no more than two or three. The second option is, no relic can be owned by any faction for more than 2 consecutive weeks. After the second week, the relic returns to neutral place on the map, and the other two factions get to fight for it.
- From the official forum
A1. Actually the Relic war has been designed that it is allowed to possess as many as you could. If you could spend your time and resources on a war, you deserve to have the reward.
The issue is, once a Relic has been settled in a well-protected castle, you could hardly get the Relic. We are thinking hard about this issue, and your suggestion will be considered.
- From Wonpary in the game design team.
Q2. ToL used to be a survival game, a real survival game: it was hard to survive in the world of ToL. However, I feel it is too easy to live in the game now. Human have the basic needs for food, clothing, and shelter. In ToL, just get a Wolf there and have small meats. Full stop. Food is not a problem anymore. I think getting food should be tougher than now. Then Cooking will be useful, and I got something to enjoy more!
- From the official forum and a fansite
A2. We really agree with your opinion. It is easy to get food, and the survival is not a big problem. As you said, you have some grilled meat and get full Satiety.
We are thinking about an improvement on Cooking. Actually you have a number of dishes, but the food is not really efficient; plus creating a food item is no fun. The dishes will be a ‘supporter’ for the ingame actions. For example, when you have a drink created by Cooking, you cut the trees 2x faster for half an hour or so. Furthermore, the item will be stackable and creating it will be actually fun, with nice animation and other features, so that you can enjoy Cooking.
- From Wonpary in the game design team.
Q3. Are we going to have a system where we use the Fame points? Do we receive rewards? It is good-for-nothing now, but it must be useful anyway. I think there will be rankings and special buffs/items for the high-rankers. Please tell me about the Fame.
- From the official forum
A3. We are planning a “Season system” for PvPers, and the Season will be open bi-monthly. After a Season, you could have many rewards. And the points will be initialized after a Season, so that you will try new Season again and have new rewards.
The system is in development, and could be introduced in this winter.
- From Wonpary in the game design team.
Q4. I read an article on the Steam community that someone had joined a guild and left from the guild, taking all Coins and items. And I saw the similar case in the Asia server: someone had joined a guild and destroyed every building and took the items. Another news that there is the Coin bug, and some people used it to make free Coins. Can you do anything to the trollers and the abusers?
- From a fansite
A4. The development team is now checking the cases. Once we got an evidence, the trollers’ accounts will be suspended. Those who aided and abetted (including their primary accounts) also will be banned.
For the guild masters, please note that you have a Guild box and a Novice guild box; a novice is not allowed to remove a building, but a normal member can.
Regarding the Coin issue, today’s patch fixed this issue. The development team is checking the bug abusers. Once everything comes clear, the system will withdraw the Coins from the abusers’ account and/or block the accounts permanently.
- From Wonpary in the game design team.
Q5. The pic of the day: Alice’s choice
Lots of nice screenshots are on the Steam community! Let’s take a look. +_+
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Ok, that’s all I have for now. See you next week!
