Hello, adventurers,
Adventurer’s feedback this week here!
If you would like to read the last week's feedback, please go to:
http://steamcommunity.com/games/361800/announcements/detail/813288179754272607
Ok, let’s take a look.
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Q1. I want to talk about Relics of Artisan and Speed. Firstly Speed. It says a mount gets 30% faster, but it actually makes my character faster, too. Is it a bug? Secondly Artisan. It gives Quality +15, which is way too strong. I can put a cheap weapon (blue one) into my Furnace and get a material back; the buff gives extra Quality when I make a weapon with the material; if I repeat it again, then Legendary weapon on my hand! I think it breaks the game balance.
- From a fansite
A1. Actually it is not intended that the Speed buff makes your character faster, and it will quickly be fixed. Regarding the other buffs, we will adjust/change them to make a good balance. The balance breakers will be removed and fixed.
- From Wonpary in the game design team.
Q2. I’m really excited about the new cooking system and I have questions about the food buffs. First, what kind of buffs will you add? I heard about faster logging/mining, but anything else? Second, does it go with the relic buff? It will be cool if I get the relic buff and a food buff, too! Finally, it will be great if we have a fun buff: getting drunken, sex change, for example.
- From the official forum and a fansite
A2. The game design for the new Cooking system has already been completed. The various buffs will be added for each ‘Job’. As mentioned in the previous Feedback, a Logging buff and a Farming buff will be introduced. More buffs for your ingame activities will also be added. And the food buff will go together with the relic buff: you can have them all : )
Apart from the “useful” buffs, fun buffs will be introduced, too. A metamorphosis food, for example. When you have the food, it will change you into a monster.
- From Wonpary in the game design team.
Q3. It is terribly boring to make Stone bricks one by one. Lumbers, too. Why don’t you add an auto-craft feature? For example, when I put 10 Firewood into the slot and give a single click, then 10 Lumbers come out.
- From the official forum
A3. I can see how boring it is. Actually I feel bored when I made a number of Stone bricks. We will improve the craft system.
We are considering two different type of auto-craft features First one is like a Furnace: you put materials into the slots and can do something else, while the items are being created. The second option is like construction: you put the materials into the slots and click “Make”. Then your character creates the items until the materials run out or your inventory is full. We haven’t chosen one of those yet, because we got many details to consider. I will tell you once the details are confirmed.
- From Wonpary in the game design team.
Q4. The sales fee is excessive. I must pay fees twice: when putting up an item for sale AND after it is sold. 10% is still much, but I should pay it twice: I feel it is absurd. Because of the heavy tax, I usually visit a neighbor’s base and make a direct trade. Obviously the fees discourage trades.
- From the official forum
A4. We are monitoring the trades, and find there should be an improvement. We are considering to lower the fees or remove the registration fee. The fees will be adjusted anyway.
Plus, a delivery service is in consideration. Fox example, you can have the items like “Buy now” if you don’t have time to visit the shop. Of course, you will pay for shipping.
- From Wonpary in the game design team.
Q5. The pic of the day: Alice’s choice
Lots of nice screenshots are on the Steam community! Let’s take a look. +_+
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Ok, that’s all I have for now. See you next week!
