Hello, adventurers,
It's Alice here! Sorry, I’m late… This week again, we picked some hot topics among the community, trying to answer your questions with this Adventure’s feedback
If you would like to read the last week's feedback, please go to:
http://steamcommunity.com/games/361800/announcements/detail/722093457421397071
Ok, let’s take a look.
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Q1. It’s been around 2 years that ToL launched on Steam. I found that Oddone’s 2016 Milestone was quite different from what is going on now. Housing is delayed, and the Faction system seems different from the original plan. Please update the milestone and show us a new timeline.
- From the official forum
A1. As you pointed out, there have a lot of changes.
Over 1 year of the development, we found something: unlimited freedom was one of our goals, but it does not satisfy every single player.
After thinking hard about what makes ‘ToL more enjoyable’ and ‘how ToL should become’, we conclude that ToL is a community/communication-based building game with adventures. Thus, the future update will be focused on the adventure and the construction.
The reason why we are working on the new combat system is, we believe a fun battle makes fun adventures. Here comes the plan:
- From Wonpary in the game design team
Q2. I have submitted suggestions/requests for ToL, but no information found in the previous feedbacks. I know the people are interested in the big changes, but it will be nice you can tell us about other changes like lagging issue, auto-craft, key layouts, etc.
- From the ToL Steam community
A2. Alice and Bear are making a list about your suggestions and requests. We didn’t forget them.
There is no less important task, but some feature will be implemented earlier than another: some tasks are strongly connected to the current assignment, thus it is efficient to finish it at the same time. On the other hand, some issues are apart from the assignment and will be left behind…
Everyone in OddOneGames is focusing on the update right now, but I have made ‘a blank’ on the time table for your suggestions and requests. Don’t worry, we will add the features and fix the issues.
- From Wonpary in the game design team
Q3. I read that we would have non-targeting system. It could be nice, but I am worried about the tech issues you will face. What about single targeting plus an AOE skill? For example, I hit one target and can deal damage to all enemies in the area when I need.
- From the official forum
A3. As you said, non-targeting system in MMORPG has some tech issues. Although OddOneGames is a small company, but we have great developers that each of them has 10 year experience over MMOPRG research and development (The sum of their careers would be equal to my grandpa’s age!) I believe they could make it. With the network/sync improvement and the advanced AI, the new system will make ToL more enjoyable.
In the new system, your character deals damages to all monsters in a certain area. Moreover, the range and the targets will vary, as you equip a different weapon. You can enjoy using various weapons.
- From Wonpary in the game design team
Q4. Recently I can’t see Alice or Bear in the community. What happened to them? Are they fired? Please come into the game and listen to us.
- From the official forum and a fansite
A4. No, I am not fired! We’re so sorry we couldn’t spend time with you in the community. Well, this is a problem that a small team could have: Bear and I are asked to be ‘multi-players’ and to deal with many tasks at the same time… We are sorry and will try to meet you more often!
Wonpary is planning to recruit professional GMs, before Early Access ends. When we got more staff, we could help you in the game and see you more often, listening to every one of you.
- From Alice in the game service team
Q5. The pic of the day: Alice’s choice
Lots of nice screenshots are on the Steam community! Let’s take a look. +_+
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Ok, that’s all I have for now. See you next week!
