Hello, adventurers,
It's Alice here! This week again, we picked some hot topics among the community, trying to answer your questions with this Adventure’s feedback
If you would like to read the last week's feedback, please go to:
http://steamcommunity.com/games/361800/announcements/detail/565594194211360166
Ok, let’s take a look.
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Q1. Hi, I am a Farmer. You wrote in the previous feedback that Oddone is working on Farming. It’s great that high level Farmers can harvest more crops and seeds. What about the quality? Can a Lv 50 Farmer get Rare/Mystic crops?
- From the official forum
A1. As mentioned before, the number of the crops and the seeds will be tied to your Mastery. The quality of the crops, however, will work in a different way. For example, you could gain Rare/Mystic crops if you water your vegetable or you apply special fertilizer.
- From Wonpary in the game design team
Q2. My opinions about the guild box. Firstly, req. mastery of the normal guild box is too high. That’s why people (including me) make a Novice one, and it makes no difference between a novice member and a normal member. Secondly, I think we need a log/message when some member of the guild withdraws items from the box or store something in the box. These two can prevent a crook who joins a guild and steals everything in the box.
- From the ToL Steam community and a fansite
A2. The required Mastery of the normal box is 25, and you feel it difficult to achieve, right? I will adjust the req. Mastery in the test server first. You can try it later.
Regarding the log and message, we are planning to add the function. As it takes time to add a new menu/windows (UI) for the logs, it will be on the Active log list. We try to add the function asap.
- From Wonpary in the game design team
Q3. I read about new Merman invasion in the previous feedback. The old version had issues over the balance (i.e. difficulty) and the rewards. I guess you have decided to improve Merman invasion, because you also knew the issue, right? Please tell me about the details.
- From the official forum
A3. You are right, we saw some issues in the system, and want to remake it. The New Merman invasion will have two kinds of rewards (Note these are not 100% fixed yet. When we got a better idea, we choose it, then)
Firstly, the treasure chest like the old version. Some useful items will be in the chest: we will define the numbers and the contents after a deep consideration, so that they would not adversely affect the game economy.
Secondly, a Merman’s scale will be exchanged into a random box. The random box will give you a special item that you cannot get in a field battle.
- From Wonpary in the game design team
Q4. Question about the shop. I can’t buy an item from a shop in the enemy guild, because of the arrow tower. No way to buy anything from the enemy factions? Plus, the shop looks really boring. It will be awesome we have a fruit stand, a kiosk (selling pies), etc. Then we can make a nice street market!
- From the ToL Steam community
A4. It is natural that you take a risk when you get in the enemy territory. When a delivery function is introduced, you could receive the items after paying an extra cost.
Regarding the appearance, the items on sale will appear on the shop building, so that you can see what they are selling and what the shop is for. You could build up interesting markets, a night market, perhaps?
- From Dalraechagi in the game design team
Q6. The pic of the day: Alice’s choice
Lots of nice screenshots are on the Steam community! Let’s take a look. +_+
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Ok, that’s all I have for now. See you next week!
