Hello, adventurers
We have some changes for the PTR. This time the changes are made to fix some old bugs and improve the balance. Read the patch note here.
[Important notes]
1 -the game client has been updated. Please restart the Steam client to download the patch.
2 - To execute the game, the Microsoft Visual C++ 2015 Redistributable package is essential. The package will be automatically installed when you start the Steam client.
3 - this PTR patch is for a test. The changes over the systems and the values/rates will be improved/modified after receiving your feedbacks. Once a series of tests is over, the contents will be uploaded onto the live server.
4 - The world buff has been enabled: 500% EXP gain, 200% item drop, 300% higher grade item drop.
1. Heal and Revival
We have many changes over the Heal system. Please read through and help your allies.
(1) Heal
- You can heal your allies with the bandages. An ally in this context means one from the same faction only.
- You can earn the Mastery EXP when you heal yourself or your ally.
- When you heal a target, the HP gradually recovers in 6 seconds (DoT heal).
- The recovery rate depends on the Healer’s Mastery: even if you have a higher grade bandage (like Silk bandage), the amount of the HP recovery will be lower than the maximum rate, when your Healing Mastery is not high enough. The table below shows the maximum recovery rates (i.e. when the Healer’s Mastery is at 50)
- Bandage: The bandages are stackable: 30 items in 1 slot. The item has one grade only: Normal (white). Even if you use high-quality ingredients (Rare/Mystic/Legend), the result will be Normal.
- The Healer will be vulnerable and cannot move during healing. The Healee can move, but the healing will be cancelled if he is in distance. Although the healing is cancelled, the recovered HP will not be deducted.
- Healing will not be cancelled, even if the Healer got attacked while healing, but the total recovery rate will be reduced by 1/6 for each hit. Suppose that the total rate is 360 and the Healer got one hit from an enemy. The sum of the recovery will be 300.
- You are not allowed to heal a target who is already being healed. Also your ally cannot heal you, when you are healing yourself.
- Healing effect added. You can see the graphical effect that a Healee is being healed.
- The bandage and the food/the drink will not share the cool-time.
(2) Revival
- Your character will not recover from the death ‘automatically’: you must look for Mr. Boboo to ask him for revival, or your ally can bring you back to life, using a Reviver.
- You should ask Mr. Boboo for revival with no charge (no Coin or items necessary) You can find him on the Map. Press M to open the Map. See the image below.
- After revival, the HP and the Satiety recover at 50%. Stamina will not recover.
- Revival effect added. You will see the graphical effect when your character gets revived.
- The Soul piece will not be shown on the field.
- If you log out when you are a Ghost, you can log in again 30 minutes after the last logout. Then your character will be revived.
(3) Reviver
- The item of Reviver has been added. With this item, you can bring your allies back to life again. An ally in this context means one from the same faction only.
- You can craft the item on a Workbench. Note that the item is consumable.
- The chance of successful revival depends on the Healer’s Mastery. When the Healer’s Mastery is not high enough, the chance will be significantly low.
- You will not gain the EXP, even if you successfully revive your ally. However, you can earn the EXP when you craft a Reviver.
2. Farming
(1) Collecting the wild crops
- Depending on the species of the plants, the amount of the EXP gain varies.
- You can earn the EXP and the crops by hitting them. Thus, you will not gain any EXP when you hit a Spore tree and loot a Mushroom.
- The EXP rate from collecting is fewer than harvesting.
(2) Plant and harvest
- Name of Fields: the names of the Fields have been changed.
=== Field -> Small Field
=== Manure Field -> Manured Field
- You can plant a certain kind of the Seeds on the specific Fields only.
- Grade of Fields: Small Field < Manured Field < Fertile Field < Great farmer’s Field. The most advanced Field is Great farmer’s Field.
- You can plant many species on ‘better’ Fields: you can plant only few species on Small Fields. In particular, you can plant some seeds on a Manured Field, but on a Small Field. On a Great farmer’s Field, you can plant any kind of the seeds. Look at the table below.
- The higher Mastery you have, the better Field you can make. Also you could harvest more crops and have a higher chance to get the Seeds from the Fields, when your Mastery is high enough.
- The results of harvesting are divided into 4 grades: Famine, Poor crop, Average crop, and Good crop. The results will be derived from the Mastery of Farming: if you are a skilled farmer, you could have Good crop at a higher chance.
- Trouvaille: The chance of Trouvaille is closely connected to your CON (not the Mastery). The higher your CON is, the higher chance to gain extra crops and seeds.
- You can recognize the results with the graphical effects when you harvest:
=== Famine: Violet smoke
=== Poor crop: Green smoke
=== Average crop: Blue glitter
=== Good crop: Gold glitter
=== Trouvaille: Red light pillar
3. Ranching
(1) Tame
- Taming system added. You cannot own an animal by simply moving them into your base. Once you approach a wild but tamable animal, you can select the interaction of Tame.
- It takes 10 seconds to try taming an animal. You can see a graphical effect that you are trying to tame it.
- While you are taming an animal, it will be cancelled if you move a bit OR the animal is over 12m away from you.
- Once it is successfully tamed, you own it and gain the EXP. You can move it anywhere, too. Although the livestock goes out of the area, the ownership will stay the same.
- You cannot move any animal which is not yours.
- If taming is failed, you can see your character looks disappointed.
- The existing livestock will belong to the guild master. The guild master has the ownership only, not the EXP and any bonus stats.
- Your guild members can move, feed, and kill the livestock that you have tamed.
(2) Release
- You can release your livestock to the filed. Once you approach to one of your livestock, you can select the interaction of Release
- You can tame your ex-livestock again, but you cannot gain EXP from it; no one else can. Still you can kill it and loot the meat and the other items from it.
4. Hunger
- Lurching animation added. When your character gets hungry, he/she will be lurching.
5. Combat and Mastery
(1) Shield
- The shield defense depends on the grade (i.e. Quality)
- The spear could give you damages at a certain chance, as the weapon can pierce the shield.
(2) Mastery
- Shield: depending on the Mastery, you can block an attack with 0 damage at a certain chance (Perfect block), even a piercing attack will give you no damage. You can see the graphical effect when you successfully block.
- Tactics: this Mastery will enable you to deal more damage by increasing Min. and Max. damages. You can gain the EXP when you attack a monster and attacking wild animals such as the wolves, the bears, etc, but your enemy (i.e. no EXP gain from PvP)
- Anatomy: depending on the Mastery, the chance of the critical hit will increase. Thus, you could deal more damage, as your Mastery is high enough. You can gain the EXP when you kill a living monster, but the undead monsters like Zombie.
6. Control
- When you move/relocate your building, you can cancel it by right-click. You could press ESC to cancel it, too.
7. Fixed issues
(1) Rotating a building
- You can relocate and rotate your buildings.
(2) Items
- The Spear can deal a piercing attack.
- Torch, Advanced Torch, and Lantern are stackable with the same grade.
(3) Others
- The veins and Corpse of sailor will be even in size.
- The fuel/feed icon for a Small cart has been removed.
8. Game system
- Apart from Healing, all interactions (actions that the circular graph turns clockwise such as taming, crafting, etc) will be cancelled when you get hit. While you are crafting but it is cancelled, you will not lose the ingredients; while you are taming but it is cancelled, you will not earn the EXP; while you are using the Drink Me but it is cancelled, you can try it again.
- The Wild zaka will eat Potatoes and Corns. Thus, it can eat Apples, Carrots, Tomatoes, Strawberries, Garlic, Pumpkins, Watermelons, Mushroom and Ginseng.
9. Game Client
- When the game client forcedly terminates by unknown errors, you will have to install the Microsoft Visual C++ 2015 Redistributable package manually. Please click the link below to download the package.
https://www.microsoft.com/en-us/download/details.aspx?id=53840
- When you try to install the Microsoft Visual C++ 2015 Redistributable package, the installation could be failed, if your Windows is not up-to-date. Please update the OS and try the installation again.
