Hello, adventurers!
This week the ToL developer’s diary again! Let’s find out what the developers are doing to improve the game.
If you would like to read the last week's feedback, please go to:
http://steamcommunity.com/games/361800/announcements/detail/483413464421808058
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Program Team
Not a big change, but we are working on the upcoming contents now.
1. New game engine on new client – in progress
- Optimization: this is a necessary work to build a natural and beautiful World in the game. We are working on the terrains, light effects, and more features.
2. New combat system – in progress
- System optimization: there are many monsters in the World. We are working on the system optimization for the server, so that you can enjoy a battle without any issues
3. New NPC implementation – in progress
– NPC implementation: We are ‘animating’ the figures in the game. They have been created after some sequences like concept art > 3d modelling > animation. You will see the NPCs alive in the game once we finish this work.
4. New game UI implementation – in progress
– Optimization: We are optimizing the UI system, so that the UI components can work well. Note that the optimization is for the code: we are going to put graphical assets later on.
– Tooltips: This function is to give you information/details about an object or an item that you are watching.
Art Team
We are working with concept art, 3d modeling, terrains, UI and animations: making the World more beautiful and adding new items and enemies; the artists are making cool artworks for the new intro movie.
3D
– 2D image becomes a 3D amour! And new monsters, too.
Animation
– animation work for the new monsters
Concept art
– the artist is drawing some cool images for the new intro movie. The artworks will be shared once the movie is released. Until then, it is a little secret. Sorry!
Game UI
– Some UI components have been done, so that the programmers can put them in the game. From now on, the designer will begin with the character controls (like a circular bar/gauge), craft windows, etc.
Terrain
– The current terrains are being improved on the new game engine. Up till now, we are working on big terrains; detailed improvements will begin.
The team will be working hard! You can expect the next feedback.
Game design team
The team is focusing on remaking the old systems such as the game balance, the guide/quest system.
1. New intro movie – Plan completed
– We are going to create a new intro movie. The plan has been set, and the artist is working on the artworks. Later we will see a great movie before the game starts.
2. Post/Delivery systems – Completed
– Post: You will be able to send your friends a mail or a gift. Text length and the number of parcels/items will be determined through a series of tests.
- Delivery: You will be able to buy an item from a remote shop. The commissions/fees will be determined through a series of tests.
3. Game balance adjustment – in progress
– We are thinking about the chances such as critical rates and Block, as your mastery levels up. The shield defense is especially a critical issue: we are adjusting the numbers to find the ‘correct’ values.
4. Guide/Quest system – in progress
– Quest system: You will talk to the NPCs and receive quests. Then you will learn more about the World. You will receive rewards, too.
– Tutorial: Once you enter the World for the first time, you will learn how to play ToL with a tutorial. After the lesson, you can receive quests and keep playing.
Regarding the faction system, we should consider more about the neutral faction. We have not decided yet whether the peace faction is removed or not.
The team is going to focus on improvements for the existing systems/contents, rather than creating new stuff.
