Hello, adventurers,
I need to say really sorry to be late. Sorry and thank you for waiting with patience.
==============
Q1. Why is the feedback so late? I’ve been waiting for weeks!
- From the official forum and the ToL Steam community
A1. I am really sorry about being late. After the update, we got so much feedback from you, but no “feedback”. We could not keep the promise, due to the update, the patch works and ingame issues; it was the Korean public holiday for a whole week. And there was not a notice for missing feedback, so you guys were wondering why. I am sorry about this again. From now on, the feedback will be uploaded every week. If, just “if” never happen again, the feedback was not updated for a reason, I will post a note and explain why.
- From Alice in the game service team.
Q2. Some big guilds possess all the Relics, and it breaks the faction balance. I thought a Relic was a good idea, but it seems not really, I’m afraid. Why don’t you allow a guild to have only one Relic, or change the rule to make a good balance?
- From the official forum and the ToL Steam community
A2. It is true that a Relic war is not 100% what the game design was intended. We are watching Relic wars to spot issues and make improvements. We are looking for solutions to make the war more fun: ‘1 Relic per guild’ is one of the ideas. Plus, ingame issues involved with the war are being fixed, so that you could enjoy the war.
- From Wonpary in the game design team.
Q3. I see bugs in a Relic war. Some were fixed, but there are still. In particular, the Relic buff seems not really working or mal-functioning; getting buffs after faction change. I heard there are more bugs. Please fix them!
- From the official forum and ToL fansites
A3. Currently the dev team takes the ingame issues with the highest priority. The Relic issues and the related problems will be patched soon. For some of the issues, however, live patching is not available, thus the patch will be applied together with a server maintenance.
- From Wonpary in the game design team.
Q4. After faction and Relic war update, I feel battle (i.e. pvp) becomes the core contents of ToL. But one thing I don’t really like is, the combat system itself is not changed at all, even after the update. Now we got a ‘ring’, and a better/improved combat system is necessary. And we know that instruments, magic, and stat effects (specially for DEX) have been planned: anything else?
- From ToL fansites
A4. We are now considering a new combat system that is completely different from the current one. It will not be just adding a feature: it will change the battle and make a combat more fun. The instruments, magic and the stat effects will be updated step-by-step. You will see the details and the schedule soon. Housing and the PvE contents, too.
- From Dalraechagi in the game art team
Q5. No waiting time/delay when you leave/join a guild: I think it cause a problem. Last week, my guild was attacked by an enemy guild. Of course, my guildies and I were chasing them to punch back, but they were gone untouchable: they joined into a neutral guild. Then I just came back to my base and found the enemies joined into another war guild and came again! And it was repeating. We definitely need a waiting time.
- From ToL fansites
A5. Technically it is possible to set a hard and strict condition: 24/48h waiting time like any other games, but we believe a strict condition does not help you play with freedom (as you know, we got 24h restriction over re-joining and faction change only) Well, if it causes a problem and makes you hard to enjoy, a rule is necessary. We are considering the waiting time during guild switch, and keep adjusting it to make you to have more fun.
- From Wonpary in the game design team.
Q6. More durability for my weapons! It is not fair that mithril swords runs out in half an hour: it takes hours to collect resources and craft the swords. We need more durability, or weapon repair.
- From the official forum
A6. The durability will be adjusted after the next update: it is connected to the combat system. Plus, the higher grade weapon you use, the greater damage it will give your target: the rate will increase at 300%. This means a Legend sword gives x3 damage than a white one. The weapon abilities will change, too. As the update will make the difference greater, a high grade item will become even more important/precious.
Regarding weapon repair, it will not be great if you repair one weapon again and again and over again, though: of course, there should be a demerit like decreasing max durability after a repair. This is a nice idea, but we are not considering it now.
- From Wonpary in the game design team.
Q7. After the recent patch, Farming becomes harder. I need a Ginseng, but it’s hard to get in the field, and it’s grinding to get Man-eaters for seeds. I feel being a Farmer is pathetic… a better Field makes no different, Lv50 mastery gives nothing, unlike Blacksmith and Tinkering. Please let me farm!
- From the official forum and the ToL Steam community
A7. Ginseng is one of the essential ingredients but has been designed as rare and difficult to get. We know it becomes harder to get seeds after the bug fix. In a direct solution, the Fields and the mastery of Farming will be improved. Plus, we are planning some “indirect” solutions.
Firstly, you know already, you have the Relic buff. Relic of Fertility will increase the production rate. As mentioned before, the buff issue will be fixed. It will accelerate Farming.
Secondly, the food buff will be improved, specially for those who do not get the Relic buff. If you are a chef, you will be able to cook special dishes, giving various buffs for crafting, combat, collecting. For example, you will gather more crops/fruits or higher grade ingredients when you eat a dish. And a lot more. As the food will decide the efficiency, Cooking will be a key mastery (good news for chefs and farmers!) The game designers are working for new Cooking; the details and the schedule will be announced later.
- From Wonpary in the game design team.
Q8. The pic of the day: Alice’s choice
A lot of nice screenshots were on the Steam community, and it took ages to pick some! Let’s take a look. +_+
==============
Ok, that’s all I have for now. See you next week~ Yes, next week!
