This update focuses on a range of changes and fixes based on player feedback on the update 0.7.0.
Reduced the shield durability for enemies of the “Sentinel” type.
Fixed a bug where the cabins available in the Workshop were missing on the market.
1 rare “Falcon” block is now required for the production of the uncommon “Falcon” block.
Added shields for the enemies of the “Ace” type.
Reconfigured the starter ship blueprint; now it has the ability of pushing upwards.
Reconfigured optimal mass and mass limit of heavy cabins.
Reduced the amount of additional power for heavy cabins.
Fixed a bug with incorrect rarity of the part in the “Octopus” ship’s project.
Reduced the amount of energy for rare cabins by 4 pts.
Reduced the amount of energy for uncommon cabins by 2 pts.
Reduced the mass of the parts of the “Full moon” ship; the ability for shield regeneration is now activated when the ship’s speed is at 35%.
Increased the ammunition in cabins by 25%.
Increased the damage of all weapons by 15%.
Reduced the speed penalty when the cargo hold is full.
Fixed a bug where a wing block filter was missing in the additional power blocks section.
The market is now available from player level 1, for those who haven't logged into the game since Patch 0.7.0
Changed the icons of categories and filters for 5 categories: LS, unguided missiles, maneuvering blocks, wings, and arsenal blocks.
Fixed a bug that caused the UNRELEASED resource drops.
Now UNRELEASED resources can be recycled into standard resources.
Improved a number of in-game texts and descriptions
Added the “Research” text to the corresponding button for the schematics in the “Projects” window.
Reduced the cost of researching the “Standard autocannon” schematic.
Improved the description of the “Weapon 1” mission.
