Multiplayer Performance Improvements
- Reconfigured physics sync settings for world items and rigidbodies.
- Reduced unnecessary network updates from physics objects to help lower ping spikes and network lag.
- Improved how object movement is synced between host and clients.
- Adjusted sync behavior to make longer sessions with many spawned items more stable.
- Improved overall multiplayer performance in large worlds with many interactable objects.
This should help make co-op sessions feel smoother and more stable, especially as the world fills with more items over time.
Thank you for continuing to report issues and help us improve the game.
- Sam & Abbie
