New Content
Game Prologue: I added a brief prologue to set up the story's beginning.
Safe House: Created a player base for use in later levels.
Brick Stress: Digging bricks from different directions now provides varying damage bonuses and chain effects.
DNA Trait System: Completely reworked the trait properties of fused DNA, allowing for more diverse builds.
Fixes
Fixed several known bugs.
Work in Progress
Starting next week, I'll begin developing new levels: Residential Zone, Zombies, Bloodkin, new bricks, flying monsters, brick monsters, elite monsters, NPCs, Bosses, and story content.
Later, I plan to add a Refinement System for enhancing the player's base attributes.
