Hello, this is Isekai Adventurer Guild.
Version 0.2.5 update has been completed.
Here are the changes:
🔹 Main Changes
You can now select adventurers for Normal Quests.

Start a quest with 1 or 3 adventurers.
If only 1 is selected, the others will be assigned randomly.
Adventurer dot graphics have been updated.
A Vigor system has been added.

Vigor has 5 levels. Higher levels grant buffs.
Adventurers with 0 Vigor cannot go on quests.
Vigor decreases by 1 when participating in quests.
Randomly assigned adventurers do not lose Vigor.
Adventurers who don’t join quests recover 1 Vigor.
Eating food at the Tavern restores 1 Vigor for all.
Resting is now disabled in Berserk Mode.
Potions now appear in dungeons.

Potions spawn randomly and restore HP or Mana by percentage.
Moving to collect a potion disables movement cancel for that turn.
Traps have been added to dungeons.

Triggered by movement or knockback onto the tile.
Traps ignore defense and deal fixed damage of 10% Max HP.
Traps affect both monsters and adventurers.
The Guild Master now supports quests.

Guild Master is added as a basic adventurer.
Some early tutorial dialogues have been updated.
Collision damage has been added.

Knockback collisions deal damage to both adventurers and monsters.
Collision damage is 50% of fall damage.
Dungeon monster distribution has been adjusted.
Guild Fund rewards from quests have been increased.
This change applies only to the demo version.
A new feature allows you to move the screen by hovering the mouse near the edge.
We’ll continue working hard to bring you even better adventures. Thank you!
