In this episode, we’re diving deep into the player controller, enemy AI, and NavMesh system for Wasteland Warriors! From implementing Scriptable Objects for easy character customization to adding a stamina system, combat mechanics, and enemy behavior—there’s a ton of exciting progress to cover!
What’s New?
🔹 Player Controller Overhaul – Now powered by Scriptable Objects for seamless character swapping!
🔹 Stamina System – Manage your stamina wisely or risk being overrun by zombies!
🔹 Death Animation & State – Yes, the player can now officially die.
🔹 Enemy Spawning System – A fully functional Enemy Spawner Controller and Spawn Zones for dynamic encounters!
🔹 First Zombie AI Prototype – Featuring NavMesh pathfinding, a new attack system, and damage calculations!
🔹 Basic HP & Stamina UI – A placeholder visual to track your survival.
This devlog showcases major steps forward in both player movement and enemy AI, bringing Wasteland Warriors one step closer to reality.
Join the Discord and be part of the journey as we build this bullet hell survival experience together! Click the link below and join the fight!
Wasteland Warriors Dev Team
2DPK Studios
