It’s been a few days since Infiniclick launched, and after the "initial shock" and bug fixing, I’ve finally had a chance to relax a little.
Huge thanks to everyone who bought the game, and also to those who’ve shared feedback, both positive and negative (I really appreciate that almost everyone who gave negative feedback did so in a constructive way).
I read all the comments and reviews, and I take them into account. I’ll keep working to improve the game.
Thank you so much!
