So, boys.
Nobody probably cares, of course, but we’re still working — for the sake of that one single comment under the previous Steam news post from XXX-Defalt-XXX.
I asked an AI to turn the task list that keeps piling up during development into something like patch notes.
Anyway, soon — just a few small things left to finish, and I’ll slap out a playtest.
Make card sounds.
To do
Make menu sounds.
Redo the resurrect sound.
Make the player gun sound.
Make the hobo reload-top-up sound.
Test it.
Rework the lighting.
Set up the color correction.
Figure out how to redesign the bullet steal.
Hook up joker display on res.
Make player count on the bottle.
Make single-bullet reload.
Add a reward for a successful kill.
Hook up a PlayStation controller (might not work because of SONY).
Fix the chip tower location and hook up color changing for it.
Recheck bet-chip appearance.
Already To do
Fix bet-chip spawn: it now doesn’t fly out, but just spawns normally.
Fix incorrect card and chip height.
Fix incorrect bet-chip height.
Turn the table facing the player.
Don’t forget to hide the displacement.
Fix card direction switching when picked up.
Turn chips on the table toward the player.
Add wobbling to cards when they are picked up.
Add wobbling to the chip when it is picked up.
Add wobbling to the gun when it is picked up.
Figure out what to do with table height.
Fix the bug where the stolen card flies off to old coordinates.
Fix the bug where, when picking up cards, the active card instantly flies to the active point.
Check that the chip count limit is working.
Check the chip count limiter on the character’s table.
Remove coin compensation for the debt chip.
Call the wooden bet-chip by event.
Fix the fucked-up debt chip logic.
Properly make the chip display.
Randomize chip location and color.
Fix the top chip floating above bots.
Fix the bug where a test card remains after stealing a card.
Don’t forget to hide bet-chips.
Fix the bug where the outline on the bet-chip only turns off when pressing left.
Fix broken bullets and chips.
Make the meat chip.
Fix the dummy on bet-chip spawn.
Recheck bet-chip appearance.
Fix the bug with the disappearing swap card.
Fix the bug where the swap disappears on click if you were the victim.
Figure out what to do with death, swap, and sound.
Switch the light during swap.
Change target selection mechanics for aiming in swap.
Fix it so you can’t choose yourself in swap.
Change the bottle location after player death.
Check observer target card reassignment during swap.
Send transforms to multicast after confirming the swap on the client.
Finish the swap: bet-chip, fox, timer.
After swap, set the bool for the active character and observer.
Pass active cards to new participants during swap.
Deactivate the chip during swap.
Fix the bug where swap matched timing with shooting.
Make a death block for swap.
Think about how to move the fox when swapping the player.
Add hide at the start of the showcard.
Fix the showcard error when used by observers.
Change the owner picture on the showcard.
Fix the bug where showcards do not disappear.
Fix the bug where non-observer showcards do not disappear.
Fix the bug with the showcard where the steal-card jumps around in the steal animation.
Fix the bug with recoloring cards during steal.
Fix the bug where after swap the cards got hidden back, and after tab the card stayed floating in the air.
Fix the bug where cards in the pool wobble and fall through the table.
Fix card rotations in the pool.
Remove cards in the pool from the server array with cards.
Check the situation when there are 5 cards and steal is in the pool.
Move deletion of the active card pool.
Throw your active cards into your own pool.
Fix the bug where cards were taken for debt, but the cards did not disappear.
Fix the bug where the edge card turned the wrong way.
Check CanMove during steal / into active position.
Forbid stealing non-stealable things.
Polish the bullet steal.
Pass an event with card activation plus a parameter of who is using it: spectator, victim, shooter.
Polish player selection for cards with multiple targets.
Rework the peek card into highlighting all cards except jokers and blanks.
Fix the bug where bullets remain after peeking.
Fix the bug with opening all cards.
Fix the bug where the joker opens and the blank too.
Add a check for a joker not yet added.
Check steal card behavior.
Make a card cancel system, plus adding a risk card and a cancel for swap.
Fix bullet jitter when they fly from the fox to the bots.
Compare bullet textures.
Fix the bug where the gun disappears for a couple of frames when taken into hand.
Fix the bug where the gun falls through when put down.
Fix the bug where the gun does not reload.
Destroy the bullet dummy during reload.
Check revolver randomization.
Sync the revolver lowering animation with the end of the round.
Fix aiming.
Add shooting effect.
Fix the bug where the revolver breathes with the hobos.
Fix the bug where during reset the revolver stays on the table.
Check the bug where the fox gave the bullet to the wrong person during steal.
Fix the bug where the shell did not eject.
Fix the bug where the revolver does not clear the chamber on deaths and debt.
Slightly increase the distance between bullets on the table.
Fix the fuck-up with bullet positions in the revolver.
Fix the bug where the bullet ricochet sound does not always play.
Rework round values before getting the object.
Fix the extra phase complete on client death.
Check traffic.
Fix the bug where complete bets came before complete shoot when the guy shot himself.
Fix the bug where phases still sometimes skip.
Bring back optimization for round-end calculations.
Fix the bug where shot + fox took it for the bet and the round stopped.
Fix round skipping after player death.
Fix round skipping when only 1 player remains.
Do not start a new search before the previous one ends.
Sync the timing of showcard disappearance and shot start.
Fix the bug where when it got to me, everything died.
Fix the bug “Better call than borrow from somebody.”
Change player light.
Fix turning toward target.
On leave, switch to AAIController.
Check the bug “bot ate up and is sleeping.”
Fix the bug where the player falls under the table on connect.
Check connection order / init wait delegate if the guy connects under the table.
Fix incorrect seating and the ready bug on host.
Fix the bug where the head does not rotate.
Fix the bug where the flashlight does not disappear after kill.
Fix the bug where the fox became invisible.
Add footsteps to the fox.
Move the fox when swapping the player.
Add alpha to head turning.
Fix the bug where a guy disconnected, the bot head turned right, on shot it got squashed into the table, but the arm still lifted.
Fix reroll with the arm bent backwards.
Fix the flashlight for the bot replacing leavers.
Rewrite the outdated pointer to the character in cards to AI.
Check the BP error if the player character is not valid when exiting before game start.
Remove the round text.
Place the icons.
Make a material animation on ready lock-in as a red underlay revealing itself.
Move E/Q buttons and disable jumping between floors.
Put together a rough sound pass.
Polish bet dealing.
Test taking debt.
Polish light blinking on target lock and when a card cannot be used.
Add a separate ready button.
Fix disappearing ready button.
Write card descriptions, action names and texts, and localize them.
Make volume control.
Add an event to trigger vibration on the character and on moments when an action fails.
Add a hint about R.
Change input by mouse movement too.
Check menu inputs for dead chars.
Add waiting for players.
Fix the control error on pressing continue.
Make a bot count selection window when creating a session.
Check deletion and spawn of the R button, update ready for characters, add a range of random values as an array of 10.
Make a temporary widget for number of card uses.
Make a new viewing mode.
Make the menu buttons and player list in the ESC widget one box so they do not overlap each other.
Replace the password field with an invite game field.
Fix tab for the guy on the balcony.
Unhide and hide the player head when entering and leaving tabbing.
Rework fonts in the revolver widget.
Make an image widget.
Switch controller mode after exiting the ESC menu after ready.
Replace the font.
Replace key icons.
Finish the icons.
Redo the menu.
Add some haze into the lamp.
Fix the effect with the dummy during steal.
Fix the bug with displacement.
Check the weird error in displacement.
Fix scales on pool cards.
Fix the bug where cards stick into each other.
Recheck whether setback on cards would work better if done on use instead of on selection.
Fix the bug where the first card spawns who knows where and instantly moves to the correct point.
Fix the bug where the first card passes through others on spawn.
Fix the bug where during chip steal the active chip sometimes remains floating in the air.
Check the bug where the active chip rotated wrong during lagfest.
Fix the bug where the fox just moved over without alpha.
Make some other little effects.
Add a ready check sound and some kind of effect.
Fix icon material on cards.
Figure out what to do with the shadow during showcards.
Fix the shadow from showcards on the characters.
Replace the hobos’ bags on the balcony.
Don’t forget to turn on the music and slow down the fox.
Fix the quiet sound after revival in the round.
Fix the bug where after resurrect the music is a complete shitshow.
Fix the bug where after stealing an NPC for a bet the music disappeared completely.
Test the observer for lighting.
Test hotsave, a bug with light was recorded.
Add validity checks into the fox for hotsave.
Hide the corpse and sync showcards with the observer.
Fix crash after player death.
Fix the bug where after death the resurrection and death animation did not play on host.
Check ESC-ESC for dead and alive.
Fix the bug where when a player leaves (not host) the game crashes with a pointer access error.
Fix the bug where sometimes on disconnect the game stays paused.
Fix the crash where the host disconnected and crashed during tab.
Fix crash when exiting tab for the player on the balcony.
Fix the bug where on flying out to the balcony the camera tilts a bit.
Sync camera and item falling in tab + speed up their fall.
Check lobby detection after password entry error.
Fix the bug where on entering the wrong password the server no longer shows in the list.
Remove the bottle-card.
Don’t forget to reset the camera.
Make auto-suck from the main menu.
Check the yellow warnings related to physics.
