It’s been a while since our last update longer than we wanted.
We went quiet, but the project didn’t.
Over the past months, we’ve been focusing heavily on development:
finishing enemy and boss patterns, refining combat flow, and connecting all core systems together.
Right now, all enemies and bosses are playable, and the game is entering a heavy polish & balancing phase.
Our goal is to prepare Rumbly for a soft launch / Early Access soon.
Thank you to everyone who stayed, wishlisted, or checked in during the silence.
We’ll be sharing more frequent updates from now on

