Main Features
⭐ Added a new boss at level 15 in Adventure Mode
⭐ Brand new biome system
And even more new content
New transition screen during level loading
New animations for certain spells
Display of information about new enemies at the start of each level
Separated volume controls for sound effects and music, allowing independent adjustment
New sound effects in some areas and improvements to existing ones
New biome system, with unique generation and random events for each biome:
Blue: Ice blocks may appear, slowing and making the player slide
Green: Vines slow down the player, with three types of randomly generated fruits, each with unique effects
Red: Lava waterfalls may appear
Only the blue biome is currently available in Adventure Mode between levels 11 and 15.
The other biomes will arrive alongside future bosses. However, they can already be seen in Infinite mode (Red from 16–20, Green from 21–25).New ice projectile creating a frozen area upon impact
Visual improvement to cannons for better anticipation of their shots
Overall game optimization, especially noticeable in late-game levels
Smoothed experience progression curve: XP level gaps are now more consistent
Reduced overall level size, from 150 to 120 blocks
More gradual level length progression: levels still get longer, but in a smoother way
Reduced enemy spawn rate to match the new level size
Return of the instant attraction effect pulling all orbs from the level — while rare, it should cause fewer issues thanks to recent optimizations
Optimization of the “Black Hole” boss — its attraction system has been redeveloped for much smoother performance
Spell cooldowns are now reset when the player dies
For more details, to suggest new ideas, report bugs, and much more,
join us on the Glow Journey Discord server: https://discord.com/invite/UFSu6354ky
