Hello everyone!
We've been hard at work since the last update. This patch brings a round of bug fixes and quality-of-life improvements based on what we've been finding and hearing from players. Thank you to everyone who has continued to play and report issues!
Game Updates
Hardware Employee Refresh -Updated and improved the hardware employee system.
Achievement Overhaul -Achievements now have their own dedicated scheme, complete with unique theme, animation, and sound.
Loading Music -Additional music has been added to the loading experience.
Code Cleanup -General code improvements for better game feel and movement.

Bug Fixes
Rack Placement with Employee Facing - Fixed an issue where players could not access the rack to place a server while an employee was facing it.
Employee Positioning - Adjusted employee positioning in-game.
Server Info Menu Crash - Fixed a crash triggered by opening the Server Info menu.
Employee Cap - Implemented an employee cap system.
Task App Scrolling - Resolved an issue where the Task App was not scrollable.
Server Rack Info - Fixed Server Rack Info not populating correctly.
Master Volume Saving - Fixed Master Volume settings not persisting between scenes.
Bank UI - Text and formatting updates to the Bank UI.
Inventory Button - Fixed the UI Inventory Button not functioning correctly.
Utility Menu Bar - Updated Utility Menu Bar functionality.
Electrical Panel - Fixed the Electrical Panel not correctly adding max amps.
Rack Placement & Tasks - Fixed an issue where placing a rack was not updating tasks.
Game Load Loop - Fixed an additional loop that was causing extended game load times.

A Note From the Team
Since the team attended GDC (Game Developers Conference) in San Francisco. It was a great opportunity to connect with developers, creators, and studio founders across the industry. It gave us a lot to think about.
One of the biggest takeaways was the value of stepping back and asking the right questions. As a result, we're taking additional time this month to revisit and refine Ping Profit's core gameplay loop. We want to make sure we're building something that is not just functional, but genuinely fun and engaging.
Some of the questions we're asking ourselves right now:
How do we keep gameplay rewarding instead of feeling like tedious work?
How can we better showcase the creativity and systems behind building a digital infrastructure empire?
How do we stay true to the vision of Ping Profit while keeping players engaged?
This doesn't mean development is stopping - far from it. We're continuing to work on:
Bug fixes and demo improvements
System stability and performance
Iterating on gameplay systems based on feedback
Thank you to everyone who has played, shared feedback, and supported Ping Profit. Your input shapes where this game goes next.
- The SudoNova Team

Play the Ping Profit demo & wishlist on Steam
