Dear Explorers,
I’m excited to announce that the second round of Steam Playtest is now officially live!
Since the first test, we’ve made a lot of improvements based on your feedback and new development progress.
🆕 What’s New This Round?
- 🧭 Tutorial levels to help guide your early gameplay
- 📖 Story mode (Work in Progress)
- 🖥️ Improved UI/UX — for example, you can now rename ships, buildings, and asteroids
- 🤖 Auto-mining ships to streamline your operations
- 💾 Save system: multiple saves + auto-save supported
- 🔍 New orbital scan mechanics — targets may maneuver, and now you can actively analyze intel
- ⚔️ Orbit combat system (experimental, still in development)
🧪 How to Join?
Join our Discord to request a Steam Playtest key!
We’ll be gradually inviting players to test this new build and help shape its future.
🧠 How You Can Help
Whether you’re new or returning, your feedback is incredibly valuable:
- Can you complete the early gameplay smoothly?
- Where did you get confused, stuck, or bored?
- Which systems do you enjoy the most? The least?
- Is there anything that feels unnecessary or overwhelming?
👉 Submit your thoughts by joining our Discord, and let’s build this together!
💡 I'm still actively working on the full story mode and combat system, both of which will be expanded in future updates.
This Playtest is a crucial milestone leading toward our upcoming Early Access release — and your voice truly matters.
Thank you again to everyone who participated in the first test — welcome back!
And to new players: welcome aboard. It’s time to build something amazing in orbit.
