Changes
Menus / UI
- Improved wave preview icons disposition for clarity.
- Added descriptions of enemies in compendium and in wave preview in pause menu. This might help you understand the threat better.
Gameplay
- Fire piercer no longer ignores targets while trying to reach targets out of range.
- Made fire shields easier to remove.
Levels
Tutorial
- Simplified tutorial, bringing you into the action quicker.
Level Demo
- Changed the order in which you unlock colors. Balanced first waves accordingly.
- Better introduction to the fire shield mechanic on night 4.
Visuals / FX
- Added VFX when a rabbit enters a Tower.
- Added footstep SFX to giant enemies.
- Added SFX to spawning Bulls.
- Added SFX feedback when switching biome.
- Added SFX when the player dies.
- Added wind ambiance when on unpainted canvas.
- Added impact SFX to Cannons. Improved feedback.
- Added building upgrade SFX.
- Improved rally point SFX.
Other
- Seamlessly brings you to action the first time you finish the tutorial.
Fixes
Menus / UI
- Fixed some icons not appearing in UI (displayed as [icon:resource]).
- Fixed typo for deers.
Visuals / FX
- Fixed biome swap VFX color incoherence.
- Fixed UI refill color VFX.
- Fixed vessels orientation not being homogeneous.
- Fixed Poison and Bramble VFX icons.
