Greetings, Spellweavers!
I’ve spent the last month weaving code, and this new update is full of new content - new rooms, mechanics, optimizations and quality‑of‑life tweaks.
New Content
- Survival Room - Hold out against enemy waves and survive until the time runs out.
- Invocaris Miniboss Room - Pray to the Ancients for rewards; certain upgrade rooms are locked behind this encounter.
- Augumentis (Aspect Upgrade Room) - Add special modifiers to Aspects.
- Modulora (Essence Upgrade Room) - Upgrade your Spell Essences.
- Gatemorph (Modifier Reroll Room) - Reroll or lock in the modifiers for the next floor.
- New Aspects & Essences - Pulsar, Quasar, and more join the arsenal.
Systems & Mechanics
- Only one portal spawns per floor now; the Gatemorph lets you change the modifiers you’ll face.
- Some high‑level upgrades require a miniboss victory before they unlock.
- Keys are not more important as they have new uses throughout the dungeon.
- Loot tables (including the Runchance room) have been reworked.
Balance Changes
- Enemy movement and projectile speeds trimmed slightly to give cleaner dodge windows.
Visuals
- New room props have been added for a livelier dungeon.
Performance & Fixes
- Frame rate optimizations.
- Numerous under-the-hood bug fixes.
Happy spellweaving, and as always, let me know what you think!
- Byte Jazz Games
