🔧 Performance & Rendering
Implemented Occlusion Culling: Enhanced rendering efficiency by only drawing visible objects—resulting in smoother performance across all levels.
🕶️ Occlusion Culling Explained: A performance optimisation technique used in 3D game engines to skip rendering objects that aren’t visible to the player. It’s like giving your game tunnel vision—in the best way. This significantly improves FPS by reducing unnecessary draw calls.
Level Select Screen Tweaks: Centered UI buttons for improved visual balance and interface clarity.
Resolved Z-Fighting Issues: Fixed overlapping meshes that were causing visual flickering in densely packed environments.
Fixed Navigation Glitches: Corrected areas where the player was getting stuck due to collision or terrain inconsistencies.
Golden Soul Level Update: Introduced new visuals, enhanced lighting, and fresh animations to elevate immersion and aesthetic quality.

