Update
Main changes
Big graphical update
Added languages: Turkish, French, Portuguese and Italian
Story mode added (about 45 hours long)
Added 91 achievements
God powers in spectator mode
The bot factions have some diplomacy options
Music
Blog
From the start, I’ve been ramping up towards October’s Next Fest. I was confident and ahead of schedule, but then I changed the graphics at the last minute and now I’ll have to rework the store page in full panic… it always ends in panic.
You might know that Steam hides all new games until they reach a certain number of wishlists and/or sales. This is so the 50,000 trash games released each year won’t flood the market.
DSS 2 has reached 8,000 wishlists and even entered “Popular Upcoming” on Steam. I’m expecting to release in November with around 14,000 wishlists. I finally registered my company two weeks ago - something I’d been putting off because of the hard-hitting taxes in Sweden.
I’ve projected that I’ll be able to pay myself about €1,500 a month from the game. That’s low compared to my old job (€4,000/month), but I’m pretty good at living on almost nothing. I just have to pray to Freya to keep my computer alive.
So now I’m officially a game developer - hurray :)
Now when I can use the government child day care. I have started to practice streaming some playtesting. I’m not great at talking in front of a camera, but hopefully will get better.
https://www.youtube.com/@vikingfabian/streams
Full change Log:
* peace victory added
* domination victory improved
* fixed: Occational camera stuck when toggling cities
* Fixed loading key settings bug
* Fixed the broken textures
* Added better coverage of Ui Sounds
* Added three old songs that was made for Lootfest 3, by Martin Grönlund
* Wrote a custom music player
* Fixed rendertarget memory leak
* Added game mode to save meta
* Doubled the cost of animal pens
* Can plant trees (unlocked by the wood cutter)
* fixed: to switch to another map size it takes 2 attempts
* (maybe) fixed crashing in 20x spectator speed
* HUD improvements
* bots wont ally if it adds more enemies (than the common enemy)
* fixed music crash
* fixed merge alliance crash
* fixed: After changing gold mine priority on global scale it does not affect the cities.
* fixed: flag changes to players flag when controlling an army in god mode
* Added 22 named factions
* fixed: the countries change flag after save/load
* Added 4 cameo factions
* Fixed event timer save error
* Added more data drift checks
* Fixed coal mine follow faction
* Blocked lists from changing during save
* Added more file health checks
* Group movement of guards to walls
* fixed: coinmaker icon is broken
* the application is now hard crashing if the cores dont close within 500ms, so it wont freeze on close.
* removed food from the black market
* fixed the doublet factions
* added 1 cameo faction
* fixed: merge factions bug, the guards dont convert
* Fixed: The game mode from save does not take effect
* Added the ability to attach message to crashes
* Will write the city variables to crash log
* Fixed: The game mode from save does not take effect
* Shadow effect
* light intensity slider
* made the story events thread safe
* water foam effect
* broken music message gone
* all multiplier setting are hidden (and auto resets to default)
* is now saving total playtime
* must reach endgame win/lose after 10 hours to get the "dangerous" multipliers
* must must play 15 minutes to use 5x
* Optimized the startup to be faster
* extra secure data storage for meta progression, back and forward compatible
* the game will store your victories
* did some resource tweaks
* removed armor crafting from smith, must be made in an Armory
* Increased the time for training soldiers
* Lowered "The first attack" with 15minutes
* will sprinkle in some skilled workers to have a bit more interesting start
* fixed: immigrants dont work
* the bots may spend diplomacy for peace (only toward other bots)
* why upgrade logistics, tooltip
* getting war through alliance, is now treated as war declaration
* tooltip: available resources on build order
* filter and "apply to all" options on barracks and delivery
* The bots gain diplomacy 30 times slower
* Reduced war manager check with 8 minutes
* Fixed war manager timer crash
* Reduced Advanced Building research 60 to 50 points
* Cut passive diplomacy add speed to 50%
* improved research building hud
* next/previous buttons for building menus, plus other improvements
* reduced Mercenaries: 8 to 4 hours
* reduced cohalition: 12 to 10 hours
* reduced the chance of bot peace to 33%
* bots with opposite sides of good/evil, may not declare peace
* fixed: reassign of completed research building
* Fixed map editor crashing
* map editor loading bar
* bot diplomacy: wont let inwar ally with faction under threat (unless enemy), there is 0.5% chance to break this rule
* bot diplomacy: alliance will empty diplomacy points on both parties
* increased the diplomatic cost to with huge nations
* fixed: the war manager was broken
* fixed: empty research building crash
* armor smith and smith now share tech field
* moved mining to smelt/chemistry field
* reduced cast iron skill
* Hotkeys for research menus
* removed weapon smith skill
* repaired steel production
* Added frame rate options
* Fixed scroll with controller
* Improved controller UI
* Fixed men deliver through recruitment
* Fixed flickering of soldier models
* fixed conscript copy
* fixed automate export options
* increased cost for allies, +1 per 2, base cost reduced by one (not on easy)
* a chance of failing and dropping speak relation for each time you ask of truce (not on easy)
* fixed event manager crash in battle lab
* fixed: barbarian killer not working
* muted music crashes
* apply all to research buildings
* fixed particle effect glitches
* the war manager is better at ganging up opponents against both you and your friendlies
* increased the "to peaceful" war counter up with 10%
* the war manager check frequency is a bit more swingy, and less predictable
* war toggle button
* food warnings are muted when you have 1 million gold
* symbols on value drag buttons to be able to fit more options
* fixed: load dark lord crash
* improved school menu
* fixed: crafting of locked items
* fixed a rare data drift error
* safer faction data
* loading will clear out dead factions
* extended controller input
* removed faction head display in spectator mode
* fixed: gray after crash restart
* fixed: Keybindings to C and V for Copy and Paste are not working for interacting with the individual 'schools' or the master page
* Made the bots better at finding a good balance of army sizes, and bigger difference in aggressive level recruitment
* added slingers and manuballistas to autobuild
* made the bots able to focus their production on the best weapons, and increase production depending on aggression level
* bots will adjust the food buffer to city size
* The war manager is collecting larger opponents, by (up to) 300% compared to earlier
* controller polish
* fixed: dead army hud crash
* fixed: story faction got deleted
* reduced water income with 10%
* Adjusted bot work priorities
* fixed two more empty faction crashes
Spectator mode:
* improved diplomacy display, and it has god powers
* can control any army
* city build/destroy controls
* add any soldiers
* added x20 speed
* place trees and mines
* change water income
* set all resources at once
* set tech unlocks
* set worker xp
* god fire effect
* placing buildings dont use resources
STORY:
* Added story mode
* Event timers: War manager start: +20min
* Barbarian event in story mode
* scripted cohalition only happens once in the story
* cpu players have diplomacy, and will seek alliances using a "my enemy's enemy" logic, happens when under threat by a bigger faction, or when attacking the same faction.
* cpu alliances between a huge and small faction will make them join as one nation
* bot alliances will break when their common enemy is gone
* some bots have "loner" and will avoid alliances
* bots cannot drag players into more wars after alliance
* barbarian killer reward
* does a clean up microscopic factions
* defeat boss event
* The war manager is creating wars against you 5 times slower
* Added 15 minutes to the war delay event, plus 15min on the first attacker
* added "The first attack" to the story
* Added a random +-10min on "the first attack"
* The war manager attacks checks military power, has to be between 25% and 300% of the player's
* The war manager dont use light-side factions to attack
Event timers (are slightly random)
* Bot delay: 8 minutes
* Bot peace time: 15 min
* War manager start: 20min
* Barbarians: 3 hours
* Mercenaries: 8 hours (total 12 hours by now)
* The cohalition: 12 hours (or when the player grabs 5 to 7 cities)
* Boss warning: 25 hours
* Boss; 1 hour
* Plus the boss fight: about 10 hours
(total: about 60 hours)
ACHIEVEMENTS:
* Added 81 achievements
* Higher tier achievements will unlock all lower tiers below it.
* not available in peaceful/spectator modes
Languages:
* Russian manual corrections
* French manual translation
* Turkish manual translations
* Updated Steam ai description: "Localizations are a mix of manual and machine translation."
* Italian and Portuguese machine translations are complete
Casual:
* All soldier prices are increased x3
* Increased upkeep from 0.2 to 0.3
* fixed: spectator mode can enable the tutorial, making the screen stuck.

