Update
The main changes are:
(Full changelog further down)
Improved HUD details
Three new buildings
All soldiers have new models
Blog
I spent a few weeks working on a new trailer. I started by creating lots of short clips and tested them on YouTube and social media to see which ones caught on.
Then I took the most popular clips and recut them into the trailer.
I think I’m finally starting to understand marketing ːsteamsunnyː
Some of the clips:
Full change log
* Spelling corrections:
"warmachine"
"Work costs less energy"
* Fixed player reference bug
* Added data drift security on armies
* Improved position data compression
* Fixed a save corruption bug
* fixed: smith makes beer
* fixed negative length save crash
* fixed city name crash
* Added a config file next to the EXE, to edit save location
* Started on a game manual
https://docs.google.com/document/d/1_wUekNjufj6ghsvAcmFxgC0iqzqsAJ3mqFknUujOQy8/edit?usp=sharing
* fixed: input options in ingame menu are broken
* subtiles out of bounnds fix
* pause crash fix
* Cleaned up some resource icons
* Added a folder for overriding ingame models (see manual)
* Sorting all the models, improving memory batching during draw calls.
* Can zoom closer to the ground, and added minimum zoom/pan speed
* new buildings: immigration tent, research center and book press (currently hidden)
* network join (currently hidden)
* Fixed save flag color bug
* repaired: childbirth will stop at war
* Optimized: removed some OOP in map generation
* all new text is localized
* Cleaned map tile render for less glitches and more control
* Fixed: Bad flickering on startup
* Character creator prototype
* Immigrants to hud
* All tech costs 3 times more
* New buildings: immigration tent, research center and bookpress
* A new progress page in city menu
* Optimized: reduced flag objects
* Optimized: voxel model loading
* Fixed: battle lab startup crash
* Write error handling on config file
* Improved ai skin colors
* Added some new icons
* Save camera position
* Map editor save is hidden
* Fixed the model glitches (finally!)
* can hide battle lab hud
* pan speed option
* added forward version security on all files
* removed prologue
* hidden "next song"
* removed save button in battle lab
* moved pause menu options to a undermenu
* Localized all new options
* added mines to work tab
* build category tooltip
* fixed the broken timeout
* fixed: updating mouse/keys in runtime dont work
Voxel editor 2.0
* localization
* new menu hud
* new input helper
* dynamic controller/mouse support
* improved file explorer
* animation display
* New icons
* voxel modding help in the manual
* popup messages
* material select
* Bucket recolor and delete Improved canvas hud
* event messages
* Load or prieview model
* Holding shift will lock the X movement in one plane New modular soldier models
* added profile colors
* bucket fill bug fix
* layers
* save/load project files
* changed all player colors to be of replaceable material
* added a replace all materials option
* crop crash fix
* repaired: delete animation
* repaired: select and clear
* fixed resize render issue
* Made bucket fill safe from stack overflow
