It has been quite some time since our last playtest (sorry about that but it was worth it). We have been hard at work with new content and reworking old systems. Once more we would love to hear what you think, what’s broken and what needs some tweaking. Here are all the things we’ve added since the last playtest:
Added an overworld map that lets you undertake whole expeditions to retake the land claimed by the fog
Added an unlock tree you can get new towers and upgrades from
Introduced three guilds and their representatives that work for/with you. You can specialise settlements by giving them to a guild
Reworked the tutorial and notification system for better flow of information
Reworked the cleansing of rifts to not make all the towers you built to defend against that one rift obsolete
Added more ruins to find in the world
Balanced the towers and their upgrades to make the weaker ones more impactful
Removed the flying enemies for now. They were too punishing/frustrating. We need to find a way to use them in special circumstances
Reworked the whole UI and added many QoL features, settings and more
Added many illustrations to the UI
Fixed many bugs… so many bugs
And I think that is already everything. Much like the last few times the playtest will be up for a few weeks. We look forward to hearing what you think!
